lionz's Forum Posts

  • Well with the different animations you could just keep the same sprite object and 'play' the different skins? Having each character separated isn't a bad thing either but to minimize it I guess you would do it with animations so the character object is the same but they 'look different'. If you're changing all characters to blue when blue is chosen (just trying to picture the game) I guess you could set each blue animation to be called 'blueskin' and then make all characters set the 'blueskin' animation when blue is selected.

    When you say making animations is kind of odd, what do you mean? Surely the animations need to exist already to display the skin?

  • The animation is made up of frames on the sprite object. You create the animation from frames and then play the animation.

  • Some old files still work for now, new ones will not.

  • A sprite animation made by an artist.

  • You can just choose on clicked Sprite with mouse object if you want Sprite as button, is that good enough?

  • Did you write the logic in your capx because it's a one line fix that's very easy if you wrote the events...

  • If you think you are having a memory issue that cannot be resolved then probably post your capx and the necessary details in the bug section.

  • Hello!

    Is level 2 a new layout? Does it definitely load level 2? Is your character spawned in the second layout or are they already placed? Do you enable platform behaviour in level 1 but not in level 2?

    It's probably a very easy fix but I can't see what you've done.

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  • The last level being 3 right? Seems fine. If you select WIN then it saves. If you select FINISH to go back then it does not save, but this never works on any level because you only have the save to array logic under the WIN. I assume this is intentional?

  • Can you better explain the issue? It seems to be working fine and I tested it for ages. What are the exact button press steps that are not saving for you?

  • You can put an imagepoint on the bottom of the object and pin to that.

  • You can use this plugin to display the date :

  • And for OP...fixed?

  • The link to the image doesn't work but I imagine it is simple, you set the size of the button based on its position.

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