lionz's Forum Posts

  • Logic looks fine, your ads are always failing from source. Have you added payment details and been approved by admob?

  • It's in format : go to layout by name "level "&variable, so becomes level 1, level 2 etc

  • Are we supposed to guess?

  • Thanks, I am kinda relieved it is a construct bug as I couldn't see anything wrong with my setup. Interstitial and banners seem to be working, reward ads are always failing and of course this was test mode only for now.

  • Post it as a bug (in the bug section) with the file. Looks like it is having problems trying to tween the fly after it was destroyed for being outside the layout and then the game suspends.

  • You can only assign one event sheet to the layout, however you can 'include' other event sheets which is what you need to do here. Right-click on event sheet 2 and include event sheet 1.

  • Great, thank you! :)

  • Are you saying it works as expected if you load into the layout but not if you come from another layout? If that's the case then share your file or events, it is probably an easy fix. If you're saying it never works as expected then that sounds like you didn't follow the tutorial correctly and well I've got no time for going through that =D

  • Nepeo are there any special requirements on construct side to display reward ads other than create reward video advert show:true?

  • Hello! For anyone familiar with the Mobile Advert plugin. I've been using it, and I have interstitial and banners working well but my reward video ads are always failing to load (and always trigger the video failed to load logic). Has anyone come across this problem and know how to resolve it? Thanks

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  • There's a Pacman template with Construct 3 called Eat 'em all

  • Desktop(NW.js) application and choose macOS

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  • A better way of doing it is based on something happening set a global variable to 1. If global variable is 1, set continue button to visible.

    The something happening could be, colliding with that object, entering layout 2, or a save file is present.

  • I don't understand the jump element if you are flying in 8 directions, however take a look at 'vector y' on 8-direction behaviour, it pushes the player up with a negative value.

  • System create object doesnt pick any instances so it'll pick the one that was created first, has the lowest UID, so in your game it'll be the one on the right. Spawn should work well though because you are picking the rocket. If you say rocket on destroyed > rocket spawn explosion it will pick that rocket.