lionz's Forum Posts

  • Share the capx file and I can probably help. Can kind of work out what you're asking but you've covered the relevant events in the screenshot.

  • You'll have to give some more information on where it goes wrong because it looks fine. What you're describing doesn't happen.

  • On your bullet on collision with enemy event, you can have one event which has a condition if score is less than 80 and one which has a condition score is greater than 80 and they do different things.

  • Put ScrollTo behaviour on an invisible object. You can drag it or have it move when the cursor reaches edge of the screen. Zoom is adjusting the layout scale.

  • Em, what the message spam is for exactly?

    Sometimes the site breaks when you submit a post and you think it hasn't posted it when it has.

  • Set an instance variable on the level select sprites and number them in order. Then you say something like f object.var=1 set frame to global variable 1. If object.var=2 set frame to global variable 2. This matches the frame, and in a way the level, to the star score variables.

  • You do not have permission to view this post

  • That tutorial is just for a very basic inventory where item sprites are not differentiated. What you're describing probably needs an array where the item is in one row and the amount of them is in the next row and you grab the data. That isn't a great tutorial because it doesn't really help you make a complex inventory, you'd have to start again. It only really covers the drag and drop functionality of placing items into slots, not storing different types of items, amounts of items and checking for the same item. I would look at arrays!

  • The yellow dot overlapping radar only picks one instance and probably one off screen. Picking changes when you add more than one instance. You kinda need a for each yellow dot but then it will keep looping based on current logic. You might have to find a different way of doing it. You could count the number of yellow dots overlapping radar and set a global variable to the picked count, if this number is above 0 then run the alert logic is how I would do it.

  • In the not overlapping condition, stop the audio.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • well, you're not wrong...

  • For a beginner the best way might be to make a global variable for each level and set it to 1,2 or 3 depending on the star score for that level.

  • The issue is probably that they are never equal? It's difficult to get them on an exact Y co-ord together as an animation finishes.

  • Just for usability in the editor I guess. If you had tons of columns with similar values you might easily forget what they are.

  • Column and row names are not part of the array, they don't have co-ordinates, just for viewing purposes in the editor.