lionz's Forum Posts

  • My approach would be to have the next instance variable with all the instance IDs so it could be "1,2,3" then you could use the tokenat expression to grab individual numbers, and use a loop to run through each picked instance. If you can't work it out maybe I can add to the project file if I have time.

  • You could either pick all sprites again using system pick all and then use your pick condition (within the same sub event) or you could use a function and pass the values through as parameters to pick the correct sprite.

  • On the spawn event you can add a condition - system > trigger once. At the moment it runs all the time.

  • So the Construct developers say it's nothing to do with Construct and cannot help, and you want a user to help? I don't see how! Posting the events won't help much as it is nothing to do with Construct. Maybe it's a problem with your phone.

  • If the enemy object has platform behaviour then it is there 'Simulate control'

  • Well it's not a simple request, sounds more like an app than a mobile game. There is a Geolocation plugin, perhaps you can grab the user's location and then keep comparing to previous co-ordinates to calculate metres travelled.

  • Reverse the conditions so Gold > 500 is first

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A condition under the Sprite object

  • On created - set animation frame to round(random(x,y)) where x and y are the upper and lower limits and round ensures it is a rounded number.

  • Well unless I've missed something, loading the save game will load it at the point you saved so the variable will be 60, doesn't matter what you do after the save if you are loading it later.

  • When you said load it do you mean load the save game? Other than this it's hard to work out unless we see the event sheets. Even if layout B is only linked to the first event sheet it should still add 1 every second I guess.

  • Regenerate region?

  • Then you just create the events like you mentioned in the original post, if animation attack1 has finished, do something, what's the problem?

  • For this you can use &choose(1,2,3)

  • "What I want is for the score to continue where it left off when my character moves, but add to the score when I stop." ?