lionz's Forum Posts

  • You need to actually type the word 'angle' before the brackets

  • System > pick all instances

  • Hmm not sure what you can do wrong, did you type angle with the brackets like in the format above?

  • Put any of the objects that fit the description into a Family and say 'on collision with Family'

  • That expression is for 'set angle' not 'set angle to position'

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  • You can add bullet behaviour and set movement angle towards player

  • Spam? Or y'know add some proper information.

  • Set the text input to a global variable then in the next layout on start, repeat 'variable' number of times the create object action.

  • You were probably not in test mode. Make another account on admob?

  • If you are brand new to Construct I would advise starting with Construct 3 as 2 is not supported. Also for your questions I would advise checking out the game Kiwi Story that comes with Construct 3, it will demonstrate the platformer game mechanics in behaviours and events so you can see how one might be made.

    1. You can use invisible sprites and their collision or there is a tilemap object which may work as well

    2. Not sure what this means, I'm not an artist

    3. There is a scroll to behaviour which follows the player. If you mean a camera that snaps to different views then you could attach it to an object that teleports.

    4. No idea if you need something special for Switch but maybe a common HD resolution is fine?

  • you could try adding the event restart layout (system, layout)

    You shouldn't need to go to layout and then restart it

  • Cool :)

  • Not sure why you would ever need that in layout view. Yes you would use a Set Mirrored action. If you're talking about instances of an object here then yes a variable sounds fine to pick between mirrored and not mirrored.

  • When you return to a layout it resets automatically. You must be forcing objects to stay in their former state with Persist behaviour or some other method. Or if your game is reliant on global variables for example, they would not reset.

  • Families are useful for this so you can minimise it to one check. If you put the 3 objects into a Family you can run that pick instance check on Family only.