lionz's Forum Posts

  • You will need the bool or a variable so you can make the condition false. If you have too many objects consider using a Family with a Family instance variable then you can use one event that applies to everything.

  • You are using the same event sheet but have you assigned the same event sheet? Check the layout properties for layout 2 and see which layout is assigned.

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  • The blue square is an obstacle. It's trying to find a path around the obstacle.

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  • I can't see the attachments but you probably have the common issue of trying to play more than one animation at the same time. Make sure your events can't be true at the same time. My guess is here you have walk and run trying to play at the same time so normally on the walk animation event you would add a condition 'is not running' or 'shift is not down', something to make sure that you cannot play walk and run at the same time.

  • Here is a tutorial I found for Construct 2 but not sure how much of this is working. construct.net/en/tutorials/admob-official-plugin-working-1041

  • Instance variables should be set inside the function where the correct instance is picked

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  • Construct 2 isn't really supported anymore. Back in the day there was an admob plugin if you can find it. But even then this may work with outdated third party software.

  • Ok, to be more simplest. Let's forget (just example to explain you) the second value after comma. So let's imagine we have 3 arrays.

    Array1 = Question

    Array2 = Answer

    Array3 = Result

    So, Array1 values start from 0 - Array1.width

    This means, we start to detect from Array2:

    Array2(0) -> Start detect each value to all position of Array1.

    So from my latest example, Array1 have "E" to 1 position.

    And our answer (Array2) "Ε" was in 0 position of Array2.

    What means?

    Array3 (or Array 1 after comma, whatever) will give us result: 2

    I hope make sense now! If you check all my previous examples is exactly the same thing i try to explain all the time. Sorry for the misunderstanding.

    And some fast examples:

    Array1 => YES

    Array2 => YES

    Array3 => 111

    Array1 => YES

    Array2 => YSE

    Array3 => 122

    Array1 => YES

    Array2 => NES

    Array3 => 311

    Array1 => YES

    Array2 => ABC

    Array3 => 333

    This makes sense and I understood it as this and it was the results that my example gave but you said they were wrong and H should be 2 and E should be 3. Now you are saying E should be 2. There is confusion.

  • So "Array1" after comma is our final result.

    From my latest example in the first position we write "E" so from the Array1 need to check from 0-Array1.width... if "E" exist or not.

    This sounds like the reverse of what your original post asks. Checking if array 2 entries are in array 1, what ?

  • On the platform behaviour for Player 1 you disable/untick 'default controls'. Then you can create your own events such as A and D for moving and W for jumping with actions from the platform behaviour.

  • On Construct 2? With great difficulty I would imagine. Try Construct 3! :D

  • If you're trying to say that it counts as not existing if it comes at an earlier position in array 2 then that makes sense for E but how can H be 2 if it doesn't exist in the second array? I am going to give up on this for now, you seem to understand where I am going with the logic so you should be able to adjust it.