I mean literally in the layout are there any more instances of enemy on the outside that you can't see? Is there only one instance of enemy?
Is there more than one enemy in the level? Those events don't pick an enemy.
It's a condition like 'is visible' but you need to remove the every tick and trigger once to use it.
It looks reasonable. Did you not try that before posting?
You can move objects to the front of layer with an action, you can do this every tick and the list of actions from top to bottom means the ones at the bottom are more towards the front. Or you can move it to front of layer when you create it.
If it's predetermined you can duplicate the create object action. If not you can use a for loop 1 to x where x is a local variable set to 1-5. LV or GV no not really I guess.
Are you trying to add a condition and not an action?
Did you add a trigger once? That might affect it. Try using 'on created' condition then create a skull in that way. If that doesn't help then please share the events.
Not sure how else to respond except say yes it's still there
You add an instance variable (boolean) to the land and when you create the seed you set the instance variable to true. On the left conditions you add 'variable=false' so you can only plant if it remains false.
On sprite destroyed, sub event, add a local variable and set variable to choose(1,2), sub event again, if variable = 1, spawn sprite2 at location 1 etc
If you want more locations then you choose from more numbers and create more sub events.
Set a local variable to choose(1,2) and if 1 spawn at location A and if 2 spawn at location B.
If they are constantly updating then you can keep clearing the variable values for all enemies then use for each (ordered) by X that means from left to right across the screen to renumber them. Or you could trigger this whenever an enemy dies, or some other way.
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Yeah that looks fine if you are spawning different bullet objects :)
And the events for the damage?