Assuming you have all that data stored in other variables ready to go you would create a new row of an array (push the data to the back of the array) and set all the data across each column. You would also need an additional check if you have 5 rows (array X size) then you can delete the top row so you only ever have 5 entries.
To display it in game you could have the text objects with variables that relate to co-ords of the array and then display that info, so text where variables are 0,0 for x and y display array.at(0,0), so of course in one event for all texts it's something like set text to array.at(text.var1,text.var2)
If any of that confused you I would check out the array tutorials some more, adding data to an array is fairly simple stuff when you have tried it a few times.