linkman2004's Forum Posts

  • why dont you just use 3d box?, it would run faster, be less buggy, and require almost no code, anyways,id like to see an exe or cap of what youre doing, i think it would help tell people exactly what youre going for

    those pics are rendered 3d stuff right, or are they you're game?

    I think 3D box is actually slower. I've made tests using 3D boxes for enviroments and it runs pretty slowly.

  • No problem. Here's a trapezoid: Trapezoid Distortion

    I fixed it to where the texture distorts properly as well. I just made it to where it is a 2 x 2 distort map instead of 1 x 1. It requires more code, but it fixes the problem.

    Also, in case you want to make other shapes, just remember that the X and Y values for the distort events are the reletive change between the specified points original location and the new one. So an X value of 60 will move the specified point 60 pixels left, not to 60 on the layout.

    I hope all that helps.

  • I was able to transfer most of my MMF knowledge over here, but I was never really good at MMF in the first place. Most of my skills came after I found Construct.

    Basically, the best advice I can offer is this: if you don't know how to do something, experiment. I've learned a lot of things from creating simple experimental projects. I've never really been able to learn anything from books(although it might be different for other people), so I've just played around with things and learned to do them myself. I hope this helps.

  • Hey I'm in full support for ya Sivyan! Sometimes it's easier to work on the engine and finish the graphics afterwards. If you and your friend need some advice on pixel art, then this link will be your holy grail:

    http://petesqbsite.com/sections/tutorials/tuts/tsugumo/

    Good luck guys!

    Holy crap! I've been trying to find that site back for years. It just figures I have no use of it now.

  • You can use the sprite distortion actions. Example: Sprite distort

    Depending on how many rows and columns you split the sprite into, you could make basically any shape you want. Hope this helps.

  • I think more of what it is is that the platform movement doesn't change the angle depending on what direction you're going. I don't think it's really a bug in the auto mirror option.

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  • You could place a bunch of names into a text file. When you run the game, load them up into a list box. NPCs could have two variables: "name" and "pickname". Pickname should be set to 1 and name should be a string. When you talk to an NPC, if the NPC's "pickname" variable is equal to 1, pick a random line from the listbox, assign the text in said line to the "name" variable, and set "pickname" to 0 so it's name is permenant. Hope that made sense.

  • I'm not sure, but I'm pretty sure you have to manually set the angle of the object. For example, if the X speed is less than 0, the angle equals 180. If X speed is greater than 0, the angle equals 0. That should work. Hope it helps.

  • That's a pretty cool example. I managed to remove 25 events(almost all of the letters) to make it more efficient and easier to sort through. All I had to do was replace all of those with one "Create object by name". It makes it a whole lot more efficient. There were a couple other changes to make this work right, so here's the modified CAP: Modified text display engine.

    Also, just to keep in mind, obviously special characters can't be created like this since you can't name some of them properly.

  • Thanks all

    I've just about got the Ghost Shooter tut down, all tho I have no shader effects what so ever.

    It says Im 0.0, but nothing works, so Im assuming mines even lower than that.

    I've got a better card around here somewhere Ill put in later....

    So far so good I've added a .png with an alpha to make up for the explode.bmp, added some wav's as well, so it looks like its possible to make stuff even for pc's like mine.

    I've got a few questions I'll post in the help section, and a possible bug, but again its probably just my pc... seems I cant load more than one .cap at a time, "not enought video memory" or something like that.

    You probably don't have enough video memory. You should probably run the program on this thread; it will tell you how much v-ram you have if you don't already know. Also, there's nothing lower than pixel shader 0, so you should probably update your video card drivers to the latest if they aren't already; this might allow you to use the pixel shader 0 effects.

    And welcome to the forums.

  • Are you on Vista? If so, the first resource listed won't play, you'd have to add the ones you want to play after that.

  • I could probably whip something up. I'll see if I can have something up later.

  • Just put down a canvas object, and in the events:

    SETUP TWO GLOBAL VARIABLES: MouseX and MouseY

    EVENTS

    +Left mouse button is down

    -Canvas: Draw line from global('MouseX'), global('MouseY') to MouseX, MouseY

    +Is global variable MouseX different from MouseX(<<actual mouse coordinate)

    -Set global variable MouseX to MouseX

    +Is global variable MouseY different from MouseY(<<actual mouse coordinate)

    -Set global variable MouseY to MouseY

    That should get you perfectly unbroken lines. Hope that helps.

  • I'm curious as to why you keep using imperial units if you live in Australia. Anyways, must be a nice projector. How's the quality on it?

  • I've never noticed any input lag when using vsync. Are you just using a behavior?