linkman2004's Forum Posts

  • - Gone forever. This thread is over four years old, and the hard drive I had this stored on appears to be dead.

  • Moved to How do I... forum, as this is a general C2 help question.

  • I've got a fresh release that fixes a couple of bugs which I've found since the last version. I'd strongly recommend upgrading to this version even in the absence of new features.

    Alpha 6.5 release notes:

    Download Magicam Alpha 6.5 for Construct 2 (Includes example)

    <font color="red">(FIX)</font> Re-added the Un-follow object action after it was added in alpha 3 and then mysteriously vanished in every subsequent version.

    <font color="red">(FIX)</font> Zoom bounds would not be saved/loaded with the state of the game.

    mapmerry - Be sure to download this and let me know if it works, although I have a good feeling about it.

    As usual, please leave comments, requests, bugs, etc. if you have them.

  • mapmerry - You wouldn't happen to be using the Un-follow object action, would you? It was added in alpha 3 and appears to have gone inexplicably missing in all versions after that. I'll get an updated version up as soon as possible with this added back in, but in the mean time, I'd check to see if you're using that action in your project, as it's the likely culprit.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've removed your link, as adult content is not allowed, per the forum rules.

    However, if you were to remove the nudity - perhaps by making it such that the underwear cannot be removed, at least in the version you link here - then we'd be glad to allow you to put a link back in.

    I realize that the content on display here is rather benign, but this issue has come up before and it's difficult to establish a proper boundry for such things.

  • You need to make the floor objects immovable with the physics behavior.

  • digitalsoapbox - I'm glad it's working as you wanted. Be sure to let me know if there's anything else you'd like to see/need fixed.

    - I figured out what was going on with your code! By design, whenever you initiate a camera transition - a movement transition, specifically - following is disabled. To fix your issue, you can use the On transition finished condition to check if your transition is finished, then use the Enable following action to re-enable following.

    I figured designing it this way would help reduce headaches where you transition to a point, but then it immediately goes back to following objects upon completion.

    I hope this helps!

  • As requested by digitalsoapbox I have added the ability to bound zooming when using zoom to contain.

    Alpha 6.4 release notes:

    Download Magicam Alpha 6.4 for Construct 2 (Includes example)

    <font color="green">(ADD)</font> Added zoom bounding for zoom to contain feature. Individual upper and lower bounds can be specified, with -1 in either field indicating no limit. NOTE: When bounding zooming, margins can no longer be guaranteed.

    Per usual, have fun, and be sure to let me know if you guys find any bugs.

    - Don't worry, I haven't forgotten about the bug you found. Finals are over now, so I'll be able to look into it within the next day.

  • - The method as described in the picture should work, so I think there may actually be a problems with my plugin in this regard. I'll be busy up through the 13th of December, so I probably won't be able to fix it until then, but I'll try and get it done.

  • This isn't really related to the arcade. Moved to How do I...

  • Moved to Help Wanted.

  • digitalsoapbox - That should be fairly easy to implement, so I'll see what I can do. However, I'm incredibly busy right now, so no estimates on when I'll have an update out.

  • You'll need to upload your .CAPX for us to look at - it's difficult to figure out what's wrong if we don't know how you have things setup.

  • I'm going to assume your array is 10x10, in which case you need to set genX to 0 when genX equals 9 - the last column in the array.

    However, I don't suggest looping through arrays like this - it's simply messy and convoluted. Standard procedure when looping through a 2D array is to use a nested For loop to go through the rows and columns. Example:

    <img src="http://i.imgur.com/RjwJcnZ.png" border="0" />

    Note that the bounds on For loops are inclusive, so each of these loops will go from 0 to 9 including 0 and 9.

  • New release, just a single bug fix.

    Alpha 6.3 release notes:

    Download Magicam Alpha 6.3 for Construct 2 (Includes example)

    <font color="red">(FIX)</font> Made attempt to fix crash when saving/loading the game with global cameras.