Leozlk's Forum Posts

  • I'm afraid all software and hardware can fail - this could come down to anything like a failing hard drive, OS corruption bug, or any such thing. This is why you should keep regular backups of any digital work you do, with any software on any system. Also note Construct 2 has built-in backup settings.

    Ok and all softwares have an error log, how can I know what happened? This is the minimum I could know.

    And how a software when crash delete things from your HD? This is wrong. Very wrong.

    15 years of computing and this is the first time that I see a software delete something from your HD by a crash.

  • Ok... I've been using Construct and then Construct 2 FOR YEARS. This month was the second BIG SCALE game that I was making...

    SUDDENLY the Construct 2 crashed with a message that I've closed (saying something about xml.tmp that could't save and "Sorry for any loss of your work") Ok, I've lost some of my work but I could do it again...

    When I went to the project folder to open it and start over. WHERE THE FUCK IS MY PROJECT? IT WAS DELETED AND THE AUTO-BACKUP WAS FROM 10 DAYS AGO.

    I'LL NEVER USE CONSTRUCT2 AGAIN! I WAS MAKING A GAME FOR A GAME JAM 30 FREAKING DAYS OF PROGRAMMING, NO-SLEEPS, WAS LOST.

    THANK YOU SO MUCH SCIRRA.

    AND WHERE THE HELL CAN I GET AN ERROR LOG TO PUT IN HERE?!frx@?!?!?!?!?

  • Do you have a MAC version?

    Sure, when I get home I'll upload for you.

    EDIT: I've uploaded to Scirra Arcade. If you want a MAC standalone I can do it for you too.

    https://www.scirra.com/arcade/action-games/newsborhood-23018

  • Newsborhood

    "It's the apocalypse and you need to give the news!"

    Download: https://leozlk.itch.io/newsborhood (Windows x64)

    Play Online: https://www.scirra.com/arcade/action-games/newsborhood-23018

    Features

    +NES-like Soundtracks

    +Gamepad Support

    +Retro Sounds

    +Some Accessibility Features (Like High Contrast Theme)

    Enjoy!

  • Problem Description

    Construct 2 r240

    Tried to export my game to "Scirra Arcade" then I've got this error below. (I've tried to install the r241, same error.)

    (After insisting a bit, it worked normally.)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    An image file was not successfully exported

    Condition: FileExists(job.dest_file.c_str())

    File: html5.cpp

    Line: 3977

    Function: void __cdecl DoImageProcessingJob(const struct ImageProcessingJob &)

    Build: release 241 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 3)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Anular Repetir Ignorar

    ---------------------------

    Operating System and Service Pack

    Windows 10

  • Thanks for the encouragement I really like your Adventurer game!

    http://www.cyberpunk2112.com/games/adve ... index.html

    Thaanks <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Awesome! cool art

  • Really cool mate, keep it up!

  • Already fixed! Do not use "Gestures - on Tap". I'm using "On Any touch start" now and fixed my problem. Thanks!

  • The touch object provides multi touch support, as well as detection of double taps, touch speed, accelerometer access, etc. I'm not sure why you would be getting a delay with the touch object -- it might be helpful to mention if you actually tested on a phone, or just a desktop browser -- but you should stick with that if you're building a game around touch.

    Hey mate, thanks for the explaination!

    Yeah... I've tested on my iPad but seems very unresponsive with the TOUCH object... I'm trying to make a flappy bird just for testing and if I tap the bird double time it just do the first jump... If I want a double jump I need to tap wait one second and tap again...

  • Hey guys!

    Why use touch if mouse works on tablets/smartphones? Because with the Touch object I'm having a little delay

    to execute the action... Mouse does not have this little delay. What is the difference between this two objects,

    Can I use mouse normally to make smartphone games?

    Thanks!

  • [quote:2d0rb6bo]

    Here my friend a solution for you... I've made right now and worked like a charm, maybe this can help you!

    and the .capx

    Hey, thanks for that, it has helped a bit. If you can open my project, there's a copy here- The whole reason I'm trying to do this is because if you use the A attack in game and move side to side with the arrow keys, the whole sprite continues to accelerate, even though it should come to a stand still when the animation ends... I've tried everything, setting speed to 0, acceleration to 0 at end of animation etc...

    Hey friend, you can't put URL's in here because you're new... Try to break the link like site(.)com

  • [quote:2y3p5d2n]Simple mode... You can create a variable called "canMove" with value = 1... Then add to change direction controls (On press) AND (canMove=1) moves the character.

    Then (On Press Key) to your animation that blocks the movement, canMove=0.

    OBS: To add another condition for an event - RIGHT-CLICK it>add>add another condition>system>compare variable

    You can improve this... Just an idea friend. bye!

    Hey, thanks for responding! This is what I had in mind, unfortunately I can't seem to find the change direction controls for the character as seen here - [http://tinypic.com/view.php?pic=2qda7fq&s=8#.VX47UvlVhBc]

    The current controls are copied from Scirra's tutorial on making a platformer, so I don't really know how to alter them into usable keyboard controls to place the CanMove variable on them?

    Here my friend http://i.imgur.com/YUhCXnZ.png?1 a solution for you... I've made right now and worked like a charm, maybe this can help you!

    and the .capx https://mega.co.nz/#!ORkkBQQa!RC8DAzNmhIX9wHx_IHqnYMeVzRPLepZa-WhQKmqzrcw

  • I'm very new to Construct 2, and I'm running into a few problems. The biggest seems to be me trying to find a way to stop all other controls while an action is taking place. I have a rolling animation, but I want it so that you cannot change direction or jump or anything until it's over, as I can't seem to find anything that disables controls?

    Thanks for taking the time to read

    Simple mode... You can create a variable called "canMove" with value = 1... Then add to change direction controls (On press) AND (canMove=1) moves the character.

    Then (On Press Key) to your animation that blocks the movement, canMove=0.

    OBS: To add another condition for an event - RIGHT-CLICK it>add>add another condition>system>compare variable

    You can improve this... Just an idea friend. bye!

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  • Just tested all the games sent to me in:

    - Construct 2 r207

    - Minified on export

    And seem to work fine. Could you try using the latest version please?

    WTFast Tom! Working like a charm https://www.scirra.com/arcade/adventure-games/bit-craft-554

    Thanks again for your support! Now give us a construct 3 spoiler. haha