lennaert's Forum Posts

  • Too bad, it worked for me at some point.

    Granted, I had not always needed it, but then suddenly I did (had to search the forum here)

    I believe some more updates gone by on both parties end, scirras and ludeis, likely stuff's changed again :)

    Good luck

  • Now I'm almost tempted to go again haha

    Suggestion: instead of some firm rocking of the entire world :P how about when the danger gets really close you get this hasty sounding tune and a slightly zoomed in view of the player with the wave on its butt.

    I think that could make it some sort of adrenaline moment :)

  • Did you enable looping ?

    Double click your person object so the editor comes up, every anmiation you added has its own loop setting in the top left propperties window.

  • I like the idea of the game mechanic, running from that wave of what ever it was.... though, atm looked looked a big transparent red/yellow square >_>

    The market menu from the start menu looked promising.

    Didnt get to finish a level or something as the shaking and the rocking of the screens totally kills any buzz for me I got from the running.

    check the forums how to smoothen that out, probably some lerping or like will greatly improve the gameplay there.

    fix that screen rocking, and I will definately try again :)

  • hehe :D

    I got B rank :P no idea if its any good as I cant see other scores lol

    I liked the music and tunes, kept me eager in seeing whats coming next.

    The creatures, though nicely drawn, became a bit boring after 20 or so, as the interaction left little to the imagination.

    I was expecting the character to do something at some point, almost expecting having to do a couple of disco move combos to finish of the creatures hehe.

    Had a slight problem with the screen width.

    I think about 10 / 15 % of each side is missing on my device. I think if you applied scale to outer you will not loose any of the layout and still fill the screen.

    Other then that, great looking game :D looking forward for more

  • Haha

    Just before, I read your post in the introduce yourself thread, Natal.

    Possibly being an on the other world double in family relations and youth, ... I thought I followed your trail to this topic :)

    Was kinda surprised at the messages ... at first ...

    Then it hit me, this community here is not like a 'social' communnity ... dont get me wrong, lots of nice folks here ... but ... lemme splain this, we're mostly nerdy natured with a flair for affliction for our own creations wanting to marvel in our own progress ... type of folks..

    Mostly techies, and artists.

    I dont think having one thread with info to a games release will get as much attention in this forum as you both like :D

    Now if there are problems, Im betting you can get lots of replies, hehe

    Anywysz, I followed your trail cos you seemed somewhat from the same scope of life hehe so there must be something here ^_^

    comodore64 tapes and flops :D

    amiga500 with 512 kb mem expansion, costing a fortune back then hahah

    comodore pc01 8086

    Youngest of 3 brothers

    80s gen

    betting there are lots of us here :P

    I downloaded the game, gonna give it a try and will let ya know

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • In the project objects view on the right, click the cocoon JS object.

    then on the left side for the cocoonjs settings, set standard web based.

    Will prolly solve it as the accelerated physics engine from cocoon crashes, has something to do on cocoonjs end, or so I heard.

  • Add the browser object to your project.

    Then with action select browser and open url/page

  • lennaert :

    Well, to me the pb with the 30/60 fps is more on newer devices than older ones.

    My game flickers a lot on my Ipad3 with fps between 55/60 for example. Even a drop for 60 to 58 is very noticable.

    That's why we are a lot asking to be able to set the fps at 30, to get rid of that, and have a stable framerate : we would prefer a stable 30 than a shaking 60, simply because people will not see they are at 30, but will see the shakes (cause there are really visible).

    On older devices, like an ipod4, i'm around 30, so i personnaly don't care on that point regarding an older device (it's more a question of optimization in that case). But maybe people concider that devices (ipad3 for example) as old ones already.

    I already uses timers for collisions, i've optimised my game a lot, i've optimized my code, but it's still there, it's not a question of code in that case i think. Of course you can get rid of that by having just 10 objects on the screen or 1 collision test in the layout (i exagerate voluntirally), but if you try to do a more complex game, it's difficult to get rid of that, if you do an action game or a platformer, and use a scrolling.

    Is the flickering related to reduced frame rate ? wouldnt your request for a lower frame rate be counter productive then ? i would assume you get more time between flickers ?

    Or do you expect that with a reduced framerate the overall processing goes faster ?

    Hadnt heard or seen that before :\ granted, I'm kinda new

    Got some stuff running slow, but never flickering.

    Only time I actually got flickering was with objects outside of the layout with CocoonJS.

    And an Ipad unable to keep up ...that must be some heavy game then, you sure you have chosen the right development platform? :P (yoke yoke)

    lennaert - I think your first question is valid: what constitutes a mid-range device today? I am sure we could discuss this for weeks as everyone will have a different target audience for their products and, so, a different opinion. Regarding your assertion that poor programming could be the cause of these problems, I am afraid that I must disagree as I don?t think you see the problem. As points out, those of us who are asking for this feature do so having already tried to reduce the processor loading in our games as much as feasible. However, the issues seem to be caused by things out of our control like the C2 engine processing maths for objects with physics or platform behaviours and trying to do that at the rate of 60 fps (or, to be more accurate, vsync). Try and play a few of the Scirra arcade games on your phone browser and you?ll see the problem we are trying to alleviate.

    Hmm, I've encountered many problems with phone browsers and web based apps .. but thats mostly due to the device also having to run a full fledged browser in order to support the html5 aspects. Though my smartphones processing power is nice ... the rather small memory becomes the next bottle neck, not my code. (well, in a lot of situations anyway)

  • thinking out loud here concerning the lighting ...

    Cant you take a reverse approach ?   less darken ?

    meaning, take a black shape with a low opacity and place it over certain elements and manipulate the opacity needed by events.

    just a thought, seems like you put in a lot of time, would be a shame if it go to waste.

  • DUTOIT

    problem is, with the 2 of the errors, the post is gone, even after going back.

    Last week or so there is a new message indicating session timeout, this prevent navving away from the page, and then indeed I can copy, refresh, paste ...

    But since today I'm getting logged out at very infrequent intervals ... and yes, I'm suposed to be always logged in hehe.

    Like the previous post, I had to log in three times before I could actually post it :

    I now resort to copying my post (if I remember) before pressing the submit button :\ ugly

    lol, three session timeouts during attempting to post this post

  • hi there, since today I'm getting logged out frequently .. and it is annoying as frigging hell.

    i had a few times now that I tried posting something, and suddenly was logged out and lost the post ....

    I get that frustration here a lot ... for whatever reason, when I tried to post something .... and get a security error, or log out issue now, ... I loose the post ...

    I've stopped retyping my posts now ... started to happen a bit too often.

    ok, this is now the third time I logged in again to try and post this ....

    If you guys are updating the site, it might be an idea to place a notice.

    hmm, I have to admit, I used greasemonkey in the past to manipulate webpages, its quite easy to adapt it to have web elements perform any action you want. (it adds custom javascript at run time)

    Opera even has built in options to start custom JS script with beforescript and before external script.

    I dont think there is any easy way of getting out from under it.

    This is one of the reasons Im considering setting up highscore systems for mobile devices and web versions.

    The awnser in this post has some very distinctive approaches to make it harder for people to maipulate your web pages:

    stackoverflow

  • Im in the process of translating the beginner tutorial to dutch (ghost shooter), but halfway through I tried testing if its works with what I had up to now, but the preview button isnt working for the translate beginners tutorial.

    I had some ideas for a tutorial too, and added it, it did work there.

    edit: latest firefox

    Cant you add a md5 tag/hash at compile time related to the game files size ?

    at run time, have it check once with the files.

    should give a trigger for file tampering.