Laughing14's Forum Posts

  • I'm having decent success with Google Play Services. Everything seems to work, login, and submit score triggers success.

    Everything seems to work smoothly. The only thing I'm having trouble with is retrieving the score.

    FYI -- I am in the testing phase not even to mobile yet. Strictly on the web.

    Googleplay.HiScoreMyBest keeps showing as zero, even though submit score works and triggers submit score success.

    Please help! I feel like I'm so close. I have turned off tampering on the dashboard. Tried many things. Am I simply not accessing the correct variable after Request player details?

    If your suggestion is to use the Cranberry plugin will that work for web? Thank you.

  • It's now four months later and you have no answer. I am having the same issue. Everything works perfectly, as expected but the scores keep returning zero.

  • blackhornet - this is a brilliant tool! THANK YOU!

  • Please close this and accept my apologies. This is not a bug. I discovered solution by accident. FB requires the icon be a certain size. When I tried it accidentally with a 128 x 128 icon (instead of the smaller size I was using) it worked great. Thanks as always, Scirra!

  • also just noticed if the user selects full screen the FB canvas expands and the windows easily line up. thanks

  • Thanks for taking the time and my apologies for improper bug submission. I'll do better next time.

    As for this issue my work-around was to simply expand the FB canvas so that the ads and FB window don't overlap at all.

    Scirra rocks!

  • Problem Description

    I am using "Prompt to share app" after condition of Facebook API ready and user logged in.

    The prompt works, everything works EXCEPT it doesn't show the image I supply the URL for,

    I've tried it as PNG and JPG, I've tried it thru https and http.

    No matter what I can't get the darn icon to show.

    Are their specs for its size? (It's not huge, just normal icon.

    Further, C2 says that in absence of link, it will use loading-logo.png.

    I tried no link and no logo showed. I'm at a loss. Please help!

    Thank you!

    Here's the game, live on Facebook: https://apps.facebook.com/tapcatgame

    Attach a Capx

    Image of code attached

    Here is the CAPX it activates when it is on a server and can post to FB, doesn't activate locally.

    http://www.larrynocella.com/images/post%20to%20FB%20issue.capx

    Description of Capx

    should share info and icon, only shares info. everything works except it doesn't show the icon

    Steps to Reproduce Bug

    Play it once, and after it will ask to share your score on your Facebook feed, if you are logged in to Facebook

    In the share box, no icon will appear

    Observed Result

    All works but no icon appears

    https://youtu.be/GBPEjj8bDsU

    Expected Result

    Icon to appear in FB share window

    Affected Browsers

    Same result on Chrome and Edge

    Operating System and Service Pack

    Win 10

    Construct 2 Version ID

    C2 beta rel r217

  • Okay so I'm not sure if this issue I've raised qualifies as a bug but if anyone else if having this issue a quick solution i found is to take off the width restriction on the FB canvas. this then expands the space so the ads justify left and right to the max. the FB pop up is then no longer obscured. not ideal solution because of all the empty space.... but it works. rock on scirra!

  • Problem Description

    When using Facebook prompt to share app, the button to post appears behind HTML elements despite reducing z-index level of all HTML items to zero. Could it be the ad being served by Ad4game.com is higher z-index?

    Observed Result

    Post button of FB pop up appears behind ad.

    Click this link to see full image - ad covering FB window is on right sidehttp://larrynocella.com/images/capture.png

    Operating System and Service Pack

    Win10

    Construct 2 Version ID

    Release 217 64-bit

  • hi all. i found this forum because i am looking for why my admob ads aren't showing on my game Sheep Shifter. I have one version free (with ads) one version paid (no ads) -- export from C2 thru XDK works to Android with no catches at all. Perfection.

    exporting to iOS is tougher, but once I got the hang of it no problem. Only issue with iOS is the free version - it won't display ads. my solution at this stage will be to remove the free version from the iTunes store and only put up the paid version.

    So... if anyone knows how to get the Admob plugin working for iOS, I'm open to any suggestions. I am going to try the move back from 5.1.1 to 4.1.2 perhaps.... anyway, all the best to you all.

  • Hello to continue this conversation. I am having trouble getting Admob with iOS to work as well.

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  • unfortunately, i can't get this to work either

  • Hi all. I just completed my biggest game to date. I have filled out the forms for Softgames and Spilgames to see if they're interested in the license. Has anyone else done this before? How long should I wait to hear from them?

    Also I'd like to share my game but I'm not right now in case they want to distribute it and that's against their policy. Any thoughts on that?

    Thank you for sharing and game on!

  • I am using Chrome. This is so weird. I just tried it again and it worked. Below is the code.

    Yesterday the text box that I was feeding the string turned up blank in the debugger and in the layout.

    Today it works completely as expected. I have no idea what changed between yesterday and today but I have no more questions... for now!

    Thank you lennaert and Magistross for your assistance!

  • Thanks again - yes, I checked debugger that's how I see the string is empty. I will post a capx later tonight and that should clarify my issue. Thanks for your help, mate!