L3mon's Forum Posts

  • It really sucks that you cant publist iOS games without a Mac or VM.

    But how about testing? Do you need a Mac for that too? Because my iPad is coming next week and Im just wondering how fast do I have to setup some kind of VM or just take a simple-but-expensive route of just buying a Mac Mini?

  • Thatnk you GeometriX. That worked perfectly.

  • My game is almost ready and I have just one more problem that I have been unable to solve myself. So maybe you guys can help me with this.

    So I have this draggable ball that Im trying to make stay on my "playfield". I have solid walls around the playfield so other balls cant leave it but my draggable ball just ignores them for some reason. I have tried to make my ball solid, disable dragging on collison and on overlap but nothing works. I bet youll undestand this better if you see it for yourself.

    dl.dropboxusercontent.com/u/32241884/Games/CAPX%20Files/dtbz.capx

    I know the project is a little bit ugly but this is the first game Ive made with C2 so try to undestand :D

  • Can't you even tell what kind of game is it? Because I'm not even sure I undestand what it is that you're asking..

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  • play.google.com/store/apps/details

    My first game on Google Play. Very simple and quite addictive even in my own opinion.

    DOUBLE THE SPEED! DOUBLE THE ACTION!

  • Try to add some variables. Make it so every turret has its own timer variable and make them shoot at random speeds. Or you could just modify rate of fire of each turret. And you could just provide CAPX file that would be great :)

  • I see. What I used in one of my project is On start of layout -> Show CocoonJS ads bottom center. I did this on my first (main menu) layout. And it did work sometimes but it made my game lag a lot in the beginning. Sometimes to the point where android said that the app is not responding and asking if I want to quit or wait. Is the "On CocoonJS ads available" still in Construct? And what is the ideal way to show CocoonJS ads properly? Oh and Im making my games for android.

  • I cant seem to find this said CocoonJS Ads object?? Where in the world is it? Ive been trying to solve this for a mont now and nobody seems to answer anuthing. Ive even contacted Ludei in this matter and in the end they just directed me to Scirra Forums..

  • Id like to know answer to this also.

  • I have a weird problem with this. I cant find CocoonJS Ads Object anywhere. Where should it be?

    I do have CocoonJS object already inserted.

  • So I'm making this supercool game where you dodge red balls with blue ball (very original I know..) The game is basically ready but I just want to add another movement option. See because if you play this game on a mobile and move the blue ball with Drag&Drop behavior your finger will cover the blue ball and make it harder to play the game. What I want to do goes something like this: if you drag your finger on the screen even without touching blue ball the blue ball will move just like your finger.

    Ive tried to do this by creating large transparent object and pinning blue ball to it. But if I do that the blue ball ignores the Bound To Layout befavior so I guess thats out.

    Ive also tried to play with "Set position to.." command but cant yet grasp it.

    Any advice? Shoud I use Custom movement? If so how should I do it?