Kyatric's Forum Posts

  • Tutorial to modify the exported index.html

    As zenox said you can remove the link, but consider pluging a link somewhere in your game or modify the link to a better one, that would be thoughtful.

  • Event Character.on collision with another object (select Gun)

    --> Action: Character.set animation "animation_name"

    --> Action: Character.set value select platform value 0 (considering platform is an instance variable of Character)

  • It is minor in the sense that it is not one of the mainly used browsers. (Like Iron, the Chromium "rip off" version without all the tracking stuff)

    Major browsers are IE, chrome and FF. You might eventually consider Safari and Opera, but HTML5-wise, they pretty much are behind the others.

  • Right click on the condition and click on "Invert"

  • Hi TeamJT, what a reference. It took a few googling to get it ^^

    Another Scirra's secret revealed <img src="smileys/smiley2.gif" border="0" align="middle">

    Also hi to all the other new members who introduced themselves.

    Welcome aboard.

  • Oh this sounds useful. Nice addition !

    Keep up the good work rexrainbow.

  • Updated.

  • This post might help you.

    I have a bit the same problem in XP. From time to time, randomly, the icons (imagepoint and collision mask) disappear. I can still hover the buttons though and click them. (They are on the top left right under the icon bar)

  • You should post your capx and state precisely the steps to use to reproduce this problem.

    This report as it is might not really be treated I think.

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  • FF 8.0 win XP

    I managed to go to level2 as intended.

    When the ball is in the hole the sound "loops" several time (on each rebound of the ball in fact).

    During level 2 I blocked my ball in the "pit" right before the goal hole and was able to shoot again the ball (don't know if it is a feature or a bug). And from this moment, it appeared the ball wasn't going out of the layout. I was able to obtain "free shots" (the amount of shots was up to 8, maybe even more) and finaly I managed to "stuck" the ball in the top out of reach, but still "shootable", the sound kept playing.

    Clicking on "back", I only had access to level1 (level2 didn't appear to be unlocked).

    Now gameplay wise the drawn line when I'm "pulling the ball" (setting the force of the shot with the LMB down) appears to be a bit too small to my taste. Also, once it got red, I can't seem to make it blue again even if setting the mouse next to the ball itself. I figured the red color was to warn the player that the shoot will be too strong, but the fact not to come back to blue when the strength is "ok" is missing. Bug or not implemented ?

    Also I guess the ball has a physic behavior and that you apply an impulse on the ball dependent to the length of the line. I wish the ratio length/impulse would be lower, to prevent having the ball just flying out of bounds, allowing for more "room for error".

    If you put full strength, pointing around 45� to the ground, your ball will make a nice curve and land to the right edge of the layout.

    To sum up tweak the values to have "more range".

    ---

    I reloaded it, managed to go up to the level3 but I'm still experiencing the possibility of multi-shoot, apparently this is a feature.

    I managed to make level 1 and 2 in 1 shoot <img src="smileys/smiley1.gif" border="0" align="middle" />

    Arrived to level 3, I wasted 12 shots, noticed that I can set the strength even when the ball is moving (line and direction/angle position stick to the position where the MLB was pressed even if the ball's position has changed) and at some point was taken back to the main page.

    And neither level2 or 3 is unlocked.

    ---

    I reloaded again after having stuck my ball again ^^

    I went up to level 6 and figured that I could shoot the ball while it moved but when it finally fully stops, it "respawns" at player start (hence my confusion).

    Nice potential, the more you play/get it the funnier it gets.

    I like the "paper design" even if I like better bigger windows (800X600; 1024X768, etc...) ^^

    Keep up the good work.

  • The current version is r67 and objects (not only arrays) have a "Global" property for some versions now (I think it makes more than a month).

  • In your system group instead of system TimeLeft = 0 use system TimeLeft <=0

    And as action instead of wait 999 seconds, system go to layout 2 for a debrief there for example.

    If you want to "pause" the spawning of animals, etc once the timer is at 0, create a global variable (example "GameState" as a text. When the game is on set it to "InGame", when the time is over set it to "TimeUp").

    You'll have to add a condition to the spawning of animals to check the value of this global variable.

    Example for "Sheep Spawn", event 11 add to system every 10 seconds another condition (right click "Add another condition") system GameState = "InGame".

    When TimeLeft is <= 0 set GameState to "TimeUp", this should prevent animals from spawning.

    You can also add the condition in the group shooter to prevent the movement of the shotgun and more shot to be fired.

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  • For the size of the window you have the expression system WindowWidth and WindowHeight.

    For the positioning of GUI elements you might check this tutorial with helpful informations.