Kyatric's Forum Posts

  • In CC like in C2 you have to manage your camera by yourself (in events).

    In CC you can use the plugin magiccam to help you with this task, but such a plugin does not exist in C2 at the moment.

    Nevertheless you can handle the camera by yourself. The task is not daunting (there are several examples already in the "How do I FAQ" section "Scrolling/Camera", it just needs a bit more events to adapt to your needs.

  • <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/wymhm.png" border="0">

    <font size="5">in January 2012</font></center>

    Hello, January 2012 has been another intense month for Construct 2's website and community.

    (The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    <font size="4">Be sure to keep updated to the most recent release of Construct 2</font>

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    • Scirra's website has seen a few modifications:

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    • A few posts from the forum that deserve your attention
      • Rotary competition official - An official competition issued by Scirra with tons of fun prizes to win and a gorgeous theme. Make a game which mechanic/gameplay relies on the rotating capabilities in C2 (layout, layers, tiledbg, etc...)
      • Non english communities - A list of several outer forums/websites in different languages than english. If you know some community that isn't refered there yet, be sure to leave a post with the link.
      • An article about HTML5 - A recap of HTML5's situation by the end of january as far as technology, browsers and marketing/acceptance go.
      • A sticky in the bugs section that deals with the control issue in chrome (keyboard+ mouse)
      • Shameless plug: the How do I FAQ gets updated on regular basis welcoming new sections/items listed according to the discussions in the forum. I strongly suggest to check the "Picking/selecting an instance" section, as well as the "Arrays" section. Both those subjects were recently treated in valuable discussions in my eyes that are to help a lot of new (and less new) users. Check it out !
      • <font size="2">Also you're still invited to propose links to add and rephrase some of the listed items. This is quite a big job, don't hesitate to help in, I'll appreciate it.</font>

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    Also there's been quite a few new tutorials. The community is sharing more and more useful informations/tips/tricks and knowledge.

    There have been also a great deal of new games uploaded in the Arcade and in the Your creations forum. Take the opportunity of this topic to post about the games you may have tried this past month and enjoyed a great deal. It will bring some welcomed exposure to the games and their authors.

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    This first month of 2012 has been pretty intense as far as C2 releases and the features they proposed went as well as in the website/community in general.

    The current contest should also provides a bunch of nice new games for the arcade by the end of February.

    31 days went by in 2012 and we're still all alive, see you next month.

  • I guess you could use the system expression "lerp" (explanation topic of lerp)

  • Rather than physic set a platformer behavior to the blue object and a solid behavior to the "belt".

    When object is overlapping belt => simulate controls so that object goes left or right, the drop effect you're wanting to achieve will come "naturally".

  • We all know that Chrome is, at the moment, the only feasible browser for mildly performance-heavy games

    Well Firefox hit its version 10 milestone this night, and for a few releases in a 64 bits environment it works as good if not better than chrome (since it doesn't have the control bug).

    I wish this bug to be resolved to provide the best experience to the user whatever the browser he uses in the end, but in all honesty in my eyes, chrome has lost its leader spot as far as HTML5 gaming goes a few FF's versions ago.

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  • Wiki deals with Construct-Classic mostly.

    For C2 refer to the manual and the tutorials.

    With C2 FPS will be limited to 60.

  • Have you seen this ?

  • Indeed, try to install a java 64 bits version, it probably will run as expected.

    ranma: If you've noticed troubles with the minifier you should indeed file a bug report with an example capx and precise steps to reproduce the issue for Ashley to investigate.

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  • xFireFrostx: True blood is a very cool show and the FX are very well done.

    I'm looking forward to some of your creations with C2 <img src="smileys/smiley4.gif" border="0" align="middle" />

    Welcome to the community.

  • You can set the platformer behavior to your enemies and set the default control to "no". This way, the enemies won't move as you press the keyboard keys.

    There is also the action "Start listening to user input" that you can set to stop to make sure the behavior is not supposed to move otherwise than it's coded.

    It will even make you able to move them with the "simulate controls" action.

    I haven't looked at your capx, it's 8megs and my connexion is really slow atm.

    But honestly, the platform behavior should be the way to go I think.

  • Why don't you use the platform behavior ?

    Also as this question is specific to the way you did your project, you should post the capx so we have a look at how you did things so far.

  • : You have this tutorial to guide you with offline gaming with Construct 2 exported projects.

    Ashley: I think what Chris meant is testproof an exported project without having to upload it to an online webserver first.

    Solution, local server testing.

    Moongoose, WAMP any kind of html server with local application will do the trick indeed.

    Moongoose sounds simple enough though for quick tests (hierarchy of the files starting in the very same place as the executable, this is easy and quick to remember for punctual testing).

  • Thanks for the note.

    I can't wait for next release ^^