Kyatric's Forum Posts

  • Right clicking in the image points dialog on the "Origin" item you can "Apply to whole animation".

    It copies and apply the current origin's/ image point's position to all the frames of the current animation.

    Another nice trick to know ^^

  • t's similar to the DirectX update that Construct Classic needs. Turns out Chromium itself also requires it.

    May have they been copying ? <img src="smileys/smiley3.gif" border="0" align="middle" />

    Downoloaded it, played it, it worked as intended from start to end.

    And it played good. That's pretty impressive.

    There's room for a lot of improvement on the performances though.

    It worked nicely on my PC, but an eye on the usage of the graphic card and the cpu showed a strong activity on my quad-proc (from 60 to 80 % on each core, i5-2500K - 3.30 Ghz) and about 11% of usage of the GC "only".

    Nevertheless, the proof is there, efficient exe wrapping is closer than it sounded a few months ago.

  • Szin: in your paypal email adress you should have received a mail by licensehelpocv@scirra.com.

    Check your junk mail to see if the mail wasn't directed into it and mark it as non-spam.

    Copy the license file to your disk, and in C2 go into the about dialog and click "Load license file".

    Select the location of your license, validate, you should be done.

    Welcome on the forums.

  • You have some shortcuts for the positionning (keypad numbers will allow you to set the hotspot in the indicated direction, 5 = middle of the picture).

    But yes, such features are probably already somewhere on the todo list but probably not high.

  • Thanks Doo89, C2 is awesome and keeps getting better each (stable) version <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi newcomers, welcome on the forum.

    Marco: Hello, the prefered language on the forum is english. If you can, please put even a google translated version of your message in your posts.

    --

    Marco: Ciao, il linguaggio preferito sul forum � l'inglese. Se potete, mettete anche una versione tradotta google del messaggio nei tuoi messaggi.

    Welcome on the forums. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • : Indeed, so far the levels tend to be solved in the four points you're talking about.

    I rushed to have some more levels done for the 29th February, making a public release on the date of the previous deadline.

    I'll do more levels with others solution.

    GenkiGenga: nice, thank you <img src="smileys/smiley1.gif" border="0" align="middle" />

    ====

    Changelog for version Pub_b_02-03-2012

    Remake of the interface (squares to circles, bigger font size, chrome still displays fonts "lighter" blame chrome works awesome in FF)

    Removed the rolling effect on the device (when touching hexa)

    Remake of the tutorials animation (first 6 levels)

    Removed Karma

    Added the "new" score system : on start of level you're given 1200 points, moving the handle/performing jumps remove points from your score, bigger score the better.

    Compression of all images to PNG 8bits, reduced the images folder's size by half

    Made it so the the rotation of the handles/layers are now by steps (you move 1? (int) at a time).

    Hopefully this will make the game a bit more easier, and the solution more "the same" between author/editor and play/players.

    Added visuals to notify the effect of the shape (feedback greatly appreciated on those, imo they are not too invasive, what's your opinion guys ?)

    Link in the first post.

    Enjoy and thanks for all the comments feedback <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Actualy this seems pretty accurate.

    Phone are devices disposing of small size of storage. 7 - 8 Mbs is already a lot for a phone.

    You told me in your pm that you wanted to take a game designer class, here's a first tip: you'll be asked to read and look for informations. A lot.

    The questions you ask are already answered through the forum, the manual, the tutorials and the blog posts.

    Also please, don't double/triple/crazy post.

    Think about all you have to write about and write a single full post.

    If a few minutes later you think about something you want to add, click on "Post options", "Edit post".

    Also to answer about the resolution, yes this is a crazy resolution.

    Making a forum search with the keywords "mobile resolution" this topic shows

    Image compression, you can read about in this article.

    Consider every beginner's answers have already been answered in a way or another on the site.

    Learning to search for infos by yourself will be a precious skill.

    Nontheless, if you have questions, don't hesitate to post.

  • With the default controls it seems to rotate and accelerate towards a direction, but I need it so that the sprite is at a constant speed, but once a direction is pressed, it's dedicated to that direction until changed. Kind of like a light-cycle, but in 8 directions rather than 4. I've gotten it to where the WASD changes the direction of the object towards 90, 180, 270 and 360 degrees, but I need the angles halfway in between them.

    I'm sorry if my language isn't clear, as I'm sort of stumped at this point.

    So using the 8-dir behavior:

    Set the angle property to "45 degree-interval"

    Play with the values of max speed, acceleration and deceleration (you want max speed to be far inferior to acceleration)

  • I got your PM, but I won't download a 29 Mo archive.

    I'm on a slow shared connexion, I'm not willing to do that.

    Here's a commented capx, adapt it to your project.

    Also I had linked in my previous post what the .capx format is.

    Here is the link again.

    Read the manual it's really worth it.

    Also for your next uploads try dropbox.

  • You should post your capx.

    As answered in the other topic, it depend on how you've set things so far.

    Your score is supposed to be a global variable, your timer too, on end of the level you substract timer from score to obtain the effect you want, on restart you set the timer to 0.

    Without the exact code you're using (your capx), there's not much I can tell.

  • Why not using the 8-dir behavior ?

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  • Erndog2k: There's an error in your term I think.

    Local variables are reseted each tick.

    Once again, it depends how you made your game.

    But pretty much, set your timer to 0 when you take your player back to a ride in the level.

  • You can already do it yourself.

    Set the gravity to 0, and every tick add a force on your object.

    The angle/direction of this force depends on what you want, and this is a way to apply gravity in the direction you want.

    It requires a bit of math I guess, to transform the orientation into an angle for the force, but it is doable.

  • Fine by me.

    Cool layout too.

    Have you been in touch with Tom ?

    It seems he wants to do about something along those lines on the website, maybe there could be a way to merge the two projects.

    I think it's worth a PM at least ^^

    Also agreed with tewn, a repositery rather than a store.

    It feels more accurate.