Kyatric's Forum Posts

  • R94 has released about an hour ago.

    Try downloading it and installing it, making sure all your drivers are up to date, and have a go at it ?

  • I guess the SDK is the best way to access C2's internal "functions".

    For the plugin number, it's a strange question, are you trying to check how many plugins you have, or are you willing to count the number of objects or instances in the project ?

    It the latter, have a look at the system expressions like objectcount or for each object type, check the common expressions count, pickedcount.

  • The latest version required for submission on the arcade is the latest beta version.

    Release 93.

  • You won't have to write code, but you will have to use events.

    That's the principle of C2.

    You can search the forum and the "Example games" section in the arcade, there are already quite a few examples/available capx around.

  • Check the how do I FAQ at the section "Ajax".

  • Rather than a video, consider posting your capx so that other may check the way you setted your project and if they experience the same issue.

    First thing, I'd recommand to use either firefox or chrome as browsers.

    IE is not up to the task of HTML5 gaming as its competitors.

    Secondly make sure your graphic drivers are up to date.

    AS for the project itself, hard to say without the capx, I'd advise you to check the layout/layers scale (the character appears far smaller in preview, but once again I don't know your settings). Check also the visibility of the layers, the parallax settings so that they are coherent.

    Make sure the objects are on the top layer, that this layer is visible and that their property "Initial visibility" is set to "Visible"

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  • Update your graphics card driver.

    I use FF13 too and it works fine.

    Be sure also to test the latest version of Chrome.

    Aside from reading a book, you should also review the documentation available for Construct2.

    Be sure to read the manual it contains tons of valuable informations.

    You can also check New to construct, where to start and be sure to read the links for Construct 2.

    Some of them will take you to tutorials for C2, some others will take you to Scirra's blog.

    Reading the articles there is valuable.

  • Make a Text global variable "PlayerName".

    Assign the content of a textbox object (textbox.text) to "PlayerName".

  • Apparently it is.

    It means that new house will be created and money deduced from "coins" when the icon house is left clicked AND that coins is greater or equal to 100. (meaning when you have 0 coins, you can't create new houses)

    Was that well what you were asking for ?

  • C2 r93 64bits; Intel Core i5-2500K GHz (x4), 8 Go DDR3, NVIDIA GeForce GTX 560 Ti (driver 301.42), Win 7 Pro SP1

    Firefox 13.0; Chrome 19.0.1084.56 m

    Consider this capx.

    The idea here is to store values into a global array created on the loader layout (as it is the first layout executed).

    Once the loading complete, we're taken to Layout 2 where clicking on the button allow us to cycle through the elements of the array and display them.

    Hit preview on the capx, in FF and Chrome, it works as intended.

    Now, export the project, try it in local or even hosted online, the global array seems to disappear and only 0's are returned.

    Link to the exported project.

  • Drag/drop the condition of event 3 in the event 1.

    That would give :

    Mouse: on left button clicked on HOUSE

    System: Coins >= (greater or equal) 100

    --> your actions

  • You probably should add the animation to another sprite than the sprite with the platformer behavior.

    This way, you can pin the sprite with animation, have it rolling and whatnot while your Player sprite keeps a single frame and so handles collisions better.

  • delgado: are you sure you installed it again ? That it is in your exporters/HTML5/behaviors folder ?

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