Kyatric's Forum Posts

  • As far as I'm concerned, loading-logo.png always worked for me as intended.

    Are you trying to set up a huge image (1000X1000) in there, or something ?

    Could you post an example of a project where this option is failing for you ? Or the URL to an exported project that should display the logo and isn't once exported online ?

  • On a personal note, I save new instances of my project file as I'm developing it during the day.

    I keep those files because if I need to revert back to a previous working version (due to me messing it up, or at times, a Construct update introducing breaking changes) I have them at hand.

    I also keep them for maintenance and additions (I have some modifications I might need to do on a project that was released more than a year ago for example).

    I do a 4 level version X.Y.Z.a.

    When saving a project version on my local hard drive, 'a' might be a letter from a to z, allowing me for, at least, 26 instances of the same version in the day (focusing on the file's name here).

    At times, I add a new feature in, or develop some stuff, make a backup save and change the 'a' accordingly.

    ie: 0.1.12.g

    This doesn't work for export on mobile though, where a number is required instead as version number.

    So when I'm getting nearer to making export to mobile (for tests), I switch this to using numbers instead.

    ie: 1.0.2.9

    Otherwise, the X.Y.Z are pretty much how you assume. X is the main version number, being 0 as long as I haven't officially released yet. Y is "minor" revisions. Z is a number that increases more often.

  • Well, in this new excerpt your array creates elements to the same position, seeing it is based on global variables which value do not change, since it is out of the loop that makes their value change.

  • You need to allow one tick of execution for newly created objects to actually be created and so that a loop/sub-event could pick and apply/get values to/from those instances (such as their X/Y).

    In your case, I'd suggest, in event 174 to set global variables to the value of X/Y you are creating your object's instance at. You could then create your pre_effect instance using those global variable values.

    Then, in event 175, instead of referring to the newly created pre_effect.x, you would refer to the global variable as well.

  • Can someone show your demo, please? It's easier to understand how it work. Thanks so much.

    11 pages of topic, it did not occur to you to read through those and click the various links to find those ?

    cdn.rawgit.com/flyover/spine-c2-plugin/master/example/export/index.html

    github.com/flyover/spine-c2-plugin/tree/master/example

    Also apparently this plugin is no longer supported by its authors.

  • For your randomise without duplicates issue, you can use the Advanced Random plugin.

    The permutation table method explained in the manual should do the work.

    Or check this post : https://www.construct.net/en/forum/construct-3/how-do-i-8/randomize-without-repeating-147393#forumPost990032

    Please keep this thread about the original topic.

    For a new question, please make a new thread.

  • At some point, yes, it will be.

    But for now, you can still upload in the regular way to the former website.

    There are still items being added daily to the store.

  • I ported this addon for Construct 3, supports runtime 2 and 3.

    Included two demo projects - decoding QR code from a static image, and from camera.

    https://www.dropbox.com/s/1heq5rf6u8lfjj1/QR_decoder_addon.zip?dl=0

    Perhaps you want to add it to the addon exchange, rather than keeping it in your dropbox.

    construct.net/en/make-games/addons

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  • Please report bugs of the website directly on github.com/Scirra/Construct.net-website-bugs and not in this forum anymore.

  • Please report bugs directly there and not in this forum anymore.

    github.com/Scirra/Construct.net-website-bugs

    This is the best way to make sure Tom will check the issue out.

  • Looks like you are referring to issues with scirra.com and the seller account there.

    In the long run, this will be all transferred to this current construct.net domain/website which should have a lot less connexion issues.

    No time frame as to when this will be achieved for now though. Our team is working daily on improving as many parts of the website as possibly with our limited resources.

  • Well you can follow ConstructTeam's official streams from Laura on https://www.twitch.tv/constructteam every Tuesday and Thursday (unless indicated otherwise on ConstructTeam's social medias)

  • Well the error refers to the storage specifically in your browser, and is not impacted by the total free space on your hard-drive.

    You can already free up some storage by checking the export manager (https://www.construct.net/en/make-games/manuals/construct-3/interface/dialogs/export-manager) and deleting previous exported projects you already have downloaded.

    You can then check your browser's options and try to access its own storage management features. An online search can help you find those, accordingly to the browser you are using.

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