Kyatric's Forum Posts

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  • jhice: Since that post the system expression "rgb(r,g,b)" has been added.

    I don't feel it is really necessary to list this.

    [quote:2w4z9d8a]rgb(r, g, b)

    Generate a single number containing a color in RGB format. This is useful for conditions or actions taking a color parameter.

  • jhice: since the original post the system expression rgb(r,g,b) has been added in Construct 2.

    [quote:7zcd3gzl]rgb(r, g, b)

    Generate a single number containing a color in RGB format. This is useful for conditions or actions taking a color parameter.

  • . The next day

  • You should try to look for the keyword "Indonesia" in the "Introduce yourself" topic, I think I recall having seen some introducing themselves in the past.

    Maybe they aren't active anymore though, but it's worth a search.

    • Post link icon

    Indeed, this kind of demands are against the rules of use of licenses and would put you and the user who shares the licences at risk of both being banned from forums and getting licenses.

    Use the free version, build a follow up with those free games and then you could ask them to help you finance a license.

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  • In the same order of idea of the PM section needing some fixing, the moderator pannel needs some as well. ^^

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  • And/or post in the Clay.io plugin topic, which is a more appropriate place than the C2 general forum.

  • lwgames: Your php code is requiring to md5 hash 3 concatenated elements.

    (The "." is the equivalent of "&" in Construct2 as far as string manipulation goes.)

    In your URL ends that would be "" & MD5(var1 & var2 & key)

    Where "var1", "var2" and "key" are Construct2 variables.

    If this doesn't work, try "" & MD5B(var1 & var2 & key) which is about the same but the output is BASE64 so a "secured"/encrypted URL.

    Here your issue is not with the algorithm but with the PHP I'd say.

  • DialgaBrite: If you want to learn, don't hesitate to take a look at the well filled tutorials part of the website that contains more than one tutorial/capx about how to make platform games and platform games mechanic.

    Also you may want to take a look at the How do I FAQ which lists topics about specific mechanics and how to make them in C2.

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  • gillenew: Thanks for the nice comment, glad you liked the game.

    GeometriX: Thanks you too for the constructed comment.

    The game as it stands is not really balanced, nor complete.

    Thank you for your remarks we will take them into account in the next iterations.

    For the memory game, you can come back to the tile and "profit" from the fact that there are less tiles later/on another day.

    Also, once you have "secured" a shelter, there is less need to move around, until all useful resources are gone. You can "camp" the tile until you feel you've gathered enough.

    It's kind of part of that mechanic. You are really collecting/gathering resources through your skills/strategy, not just by clicking "Harvest".

    An issue with the current version is that the resources aren't well distributed according to the tile's description/type. Each tile will provide all resources.

    In a next iteration, there will be a better distribution (you'll only be able to find can foods in certain tiles/areas for example) and balancing will be more effective.

    And from that point on, maybe indeed the "harvest for days" strategy won't be the most efficient anymore.

    There is obviously balancing to do between action/scavenging/number of resources and the amount of time/vitality/hunger that goes on.

    Once again thanks for the suggestions, we will be looking at improving the game according to those.