krish's Forum Posts

  • Browser -> Close doesnt seem to do anything for me.

  • Get a better os. Construct is never coming to linux. Get wine.

    Better OS. Really?

  • If you need further help in development, feel free to reach me out anytime :) or here - toonheart.com/services for reference.

    All the best with kickstarter.

    Talk to datboidrew and may be take some inputs... he's recently successfully closed KS funding for "Super Ubi Land"

    Ahem, I'm also one of the contributors on KS to superubi.. just love the game :D

  • I like your stuff.

    Hoping I will be able to hire your services for upcoming titles in near future :)

    don't work for pocket-money, free or credits. And I'm not interested in profit-share or royalties.

    Well said. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • hmm.. this could work.. let me try.

    Thank you <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Fixed it.

    <img src="https://dl.dropboxusercontent.com/u/48735785/Construct2_Issues/soundmenutogglefixed.png" border="0" />

    Why doesn't the earlier screenshot one work though?

    Anyone?

    If Touch

    -> var = something then do something

    -> var = somethingelse then do somethingelse

    vs

    IF touch and var = something do something

    If touched and var = somethingelse do somethingelse.

  • Sorry my bad.. variable doesnt toggle as well.. also I moved that Debug out to a every tick function (obviously was in wrong place).

    So once it goes to zero, I cant toggle back to 1.

    Is it probably because now user is touching "NoMusic" animation rather than Default?

  • What is happening is .. my animation is going from "Default" to "NoMusic", but on next touch it never returns back :(

    Variable is perfectly toggling to 1 and 0 though.

  • What am I doing wrong here? <img src="smileys/smiley5.gif" border="0" align="middle" />

    <img src="https://dl.dropboxusercontent.com/u/48735785/Construct2_Issues/soundmenutoggle.png" border="0" />

  • Take a look at the screen shot.

    It took me 2 secs to realize that the screenshot is in the post and not the profile pic <img src="smileys/smiley17.gif" border="0" align="middle" />

    Anyway, you need all formats if you need your game working on almost all browsers.

  • I got more uses to shifting scrollTo that I want to use. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Isn't that something you needed in tower defence if the map was really big?

  • Wondering if this can be done.

    Situation is .. I dont want the screen to scroll to as soon as a mini boss appears on the screen.

    So is there a way to turn off scroll to on the player?

    Thanks,

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  • sqiddster

    I fail to see where it waits 3 seconds though :(

    Probably too blind at the moment sorry :)

    I got the opacity changing every second already.. the problem was to make it wait 3 sec at end of reaching 0 or 100 and then go the other way.

  • well basically what I want to do is

    Change opacity of a layer from 0->100 (in increments of 1 every tick)

    wait 3 secs

    Then change it back from 100 ->0 (in decrements of 1 every tick)

    and keep doing so

    The other way I can think of is to have a variable like OpacityWaitTime.. set it to 3 every time opacity of level touches 0 or 100, substract 1 from variable every second.. and as it touches 0, trigger off the increment/decrements again.

    :(

    Any other cool/shorter suggestions :)

  • I have something like

    Every tick & System(if varx > vary) -> Action -> System wait 1.0 secs

                                     -> add 1 to a variable

    What I expect is that every time var x > var y the system will wait 1 sec then add 1 to that variable

    but its like it jumps that adds 1 and then again after 1.0 wait it adds again.

    Anyone?