komes's Forum Posts

  • OK thanks I removed the physics behaviour. thought I needed it to make my char collide. It runs a little smoother maybe I am just being picky. Thanks for that Ashley. You learn something new everyday even when it is so simple. :)

    And i tried it in Firefox it is the same. I think i just am being picky.

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  • Yeah there really isn't anything wrong. It is just i find that when i run the game the movement seems choppy. It may just be my browser, chrome.

    http://download946.mediafire.com/dc27kl4xvg8g/7c18d7r3oxa18u3/Space.capx

  • Hey, Currently i find that platform movement seems jumpy or bumpy, is there a way to make it more smooth.

    e.g do the movement differently to make it less choppy?

  • Game was fun, and really once you get past 20 it is unbelievably hard so not a huge problem that it crashed.

  • 1 single level is fine as long as it feels like a game and not a demo!

    Any game goes pretty much as long as it feels like a full game and not just a demo.

    OK cool I am working on something.

  • Do the games have to have lots of level or can it have 1 single level as long as it has playable and well tuned game play and graphics?

  • Hey, May be a problem but chrome crashes after i get like 20 hearts because the scripts use up too much memory.

  • Thanks, i will ake a look at what you have said and linked. :)

    Ok got it working. I was thinking how instance variables work wrong. Now that i kno how they work it will be a lot easier.

  • Hey Carminie, I am new here but i have been programming for a few years. My suggestion is make a health bar image that has a set of animations that each are at a different point in the health bar. Then when you lose heath or gain health you can set the animation to a different frame. With this you can also incorporate an instance variable that represents the amount of health you have.

    [|||||||||]- first frame

    [|||||||| ] - second frame

    [||||||   ] - third frame

    ..... - other frames

    [        ] - empty health (dead)

    there may be a better way or even a better way of explaining this.

    sorry if this is not helpful.

  • HEy i am making a mechanic for this game i am creating and i need to destroy a single instance of a object on screen and not all of them.

    capx

    In depth: When you hit space you create bubbles(Circles) and they rise up. What i want to do is destroy the bubble after t is created for a certain amount of time. If there are multiple of that said bubble on the screen i don't want all of them to be destroyed but only 1 at a time depending on how long they have been alive.