koignus's Forum Posts

  • thank you very much

  • hi,

    Can an object rotate and traslate at the same time??

    this dont work:

    thanks in advance

  • ok , thank you very much for your answers . When I can , I try

  • 2048 touch controls?

    hello,

    anyone knows how to simulate motion controls even as the 2048 game ??

    For example , when you move you finger to the right , the object moves to the right , and is sensitive in 4 directions.

    I hope that this message is understood, i dont speak English very well

    thanks in advance

  • ok thank you very much , this is good news for me.

  • hello,

    I 'm designing a game for android, and as I have understood the maximum size for uploading a game on google play is 50mb .

    My game has very few images but has a long code . This game has 40 levels and each level has 30-50 events.

    I wanted to know if this long code greatly increase the size of the game or is no problem.The problem is that it is very laborious to create all levels and I'm afraid that will not work then by size

    It is the first time I design a game and I still have not bought the version of android, so I can not check myself.

    Sorry if I make a spelling mistake not speak good English

    Thank you very much in advance.

  • okay thank you very much , i did not know i could activate and desactivate groups.

  • hello,

    Can be disabled an event with other event in any way? It is that I see that some events when executing this action is always maintained ,

    thanks in advance.

  • thank you very much to both.

    When testing these options and I will tell to you if I have any doubt

  • hello

    I want that when the coordinate x1 , y1 of a moving object collides with the cordordenada x2 , y2 an action is executed. That is I want to collide two points , not two surfaces. is it possible?

    thanks in advance

  • okay thank you very much

  • okay thanks. I want that when an object passes through a certain position x , stop in this position , for example :

    if x <2 --> object has speed

    but

    if x = 2, the speed of the object is 0 and the object position is 2.

    The problem is that if the object has acceleration and deceleration the object never stop in x=2.

  • hello,

    there any way to remove the deceleration of an object? It is that the problem is that when given a very high deceleration value also affects the acceleration and then the speed decreases.

    thanks in advance.

  • EDIT

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • EDIT