kkmultes's Forum Posts

  • thanks, that helped.

  • cesisco you really manage to create a nice look with gray tones, and 2mb, very light, i will take everybody's advice into consideration.

    that's my firt project, and practically my first time in game development, so i have a lot to learn.

  • i m not uploading it because its very big, over 200mb right know.

    but i will test by replacing the images for low res ones, this will take some time.

    i think the best way to do a non repetitive level is by placing images side by side , this way i can create lots of diferent stuff in the way, of course, i m not taking the performance in to the table.

    i will try to split my backgrounds with 1024x1024 and see what happens

  • i came up with this:

    dropbox.com/s/6ll17szb6nqyqkn/example%20of%20switching%20weapons.capx

    i m very glad if somebody could improve it or give some tips about it

    note that this is just an example.

    arrows to move

    space to fire

    if you pass by the weapons they could be chosen in the numeric pad

    0 unarmed

    1 pistol

    2 shotgun

    i want to be able to prevent the player from shot if he is unarmed, any help are welcome.

  • Well, i'm making a sidescrolling shooter, with "big" pictures, i m not using a tiled background repeatedly, the levels are designed entirely in pictures of 2048 x 1080(2mb each) put side by side. and the animations are big as well.

    my question:

    the game will be heavy this way? i m already "experiencing" some slowdowns during my tests, the slowdowns may be because of that?

    or is more like to be, bacause of my poor eventsheet management, when you don't know the proper way to do things, and you endup making lots of longways to do simple things?

    i m planning to play the game only on desktop, my config for the test is a phenom ii x4 965 with 4gb ddr3 and a amd hd 6870 1gb

  • about the performance, when you play on your browser, the game runs better or worst then when exported for desktop?or its the same?

    i steel have the free version of C2 and, is not possible to export in this version

  • hi bsxarl88 my inbox is empty.

  • hi guys, getting back to my question, i was making the adjustments for the game to be played with keyboards or gamepads, but when i get to this kind of event,

    img836.imageshack.us/img836/6482/59226493.jpg

    where there are a lot os conditions that must match, i cant put an "OR" in it.

    how can i overcome that? there's a way to put the OR just between the selected ones?

  • Hello Justifun.

    Thank's a lot! it worked perfectly on my project.

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  • Hello! i m pretty new at this Forum, and to the C2 as well, learning a lot here, my question is about the options for the player movements, my today project is a sidescrolling plataform, and i want to give the option to play with Keyboard or Gamepad.

    i wonder if there's a way to make a event work like this

    if pressing keyboard button "space"

    OR

    pressing gamepad button A

    plataform makes action

    my doubt is about the OR.