kkletsgo's Forum Posts

  • I made it work :)

    What I did was I created a global setting called globalspeed. Then, I set the game to create an object every x seconds. Objects had bullet behaviour. Therefore, their set speed was globalspeed (which was previously set to 300). After that, I put in another system variable where I ordered the game to count to 30 seconds and then kill all the enemies, create particle effect and immediately increase the speed to + 30.

    Works like a charm

  • I think I got it.

    I do believe I need some tweaking though, it occurs while there are already other "enemies" on the board, therefore, the player feels a bit of inconsistency.

    Any thoughts on that. I thought about adding a full screen Particle effect that would stop the animation and once finished start it all over again + 10 speed of course.

  • Hm, how would I incorporate this into a bullet behaviour mechanic?

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  • Hey,

    I'm creating this very simple "avoid the falling enemies or die" game.

    Currently I am stuck with creating an algorithm that will make the enemies fall progressively faster, thus making it harder for the player to avoid them. The idea is to start slow and make the game harder every 10 seconds. I am very new to construct so my noob friendly experiment with creating a system event that says every 5secs / set speed to 500 did not work. I tried with subevents, creating new objects, but no luck. I am sure this is fairly easy to achieve but regardless, any help would be nice.

    Cheers! :)

  • Aha! Perfect.

    Now to figure out how to make more than one monster/enemy!

  • Hello everyone.

    First of all kudos to the dev team. I have always dreamed of creating my own games, but couldn't possible imagine that a programming tool this easy would exist. Cheers!

    Now for the question. I just downloaded construct 2 and was looking at the examples it provides. I saw that there is an example of a infinite horizontal runner game. I was wondering whether it would be possible to add enemies to that game. For example, I have managed to make my little guy shoot. Wouldn't it be cool if he could run, jump AND fight enemies. My question is, how do I make my game progressively spawn more and more enemies that would simply be heading towards my direction?

    Thank you!