kittiewan's Forum Posts

  • In this image the particle object is sandwiched between the two green sprites, and overlaps properly. It looks the same if I put them on three different layers with the particles in the middle layer. Can you put up an example .capx with the problem?

    <img src="http://dl.dropbox.com/u/57899112/ParticlesOrder.PNG" border="0" />

  • Are you using physics? Sometimes if you mix physics with other behaviors things take on a life of their own. You'd need to turn physics off when using 8-Direction.

    If that isn't it, you may need to post an example.

  • Here you go:

    pdfpluginlogos.zip

    I didn't know if you need a .ai file (illustrator) or .svg file (inkscape) so I've included both.

    EDIT: I also included a gear from the Illustrator symbols, and here is a link to a decent tutorial on creating a gear with illustrator's path tools that you could easily customize.

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  • I don't mind at all. If you want what I have in a vector format, just let me know.

  • Awesome plugin.

    Logos aren't that hard to make. Here's one, but you'd have to get approval from Scirra. Or I can make a cog for you that isn't the same as the scirra cog.

    <img src="http://dl.dropbox.com/u/57899112/PDFPlugin.png" border="0" />

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  • I still think making your own art is the best way to go, but did you check for public domain art, such as government produced art free for citizens to use?

    You might also contact the magazine and see if you could get permission to use their art. It's a long shot, but it might work. Who knows. The might even want to buy the game from you for their website!

  • Yes, it keeps trying.

    The key is that you only add to the variable i if the random value is not in the array.

    That way, as long as i is less than the desired number of random numbers in the array, it keeps trying.

    The variable Tries isn't really necessary to make it work. It is there just to show you how many times it had to loop to get the desired number of unique values. Say you are trying to generate 4 variables (the width of the array). If Tries=10 that means you had to loop 10 times to get 4 unique values.

  • As of C2 Release 87 there are two features that make this easy: While loop and a feature to test if a value is in the array. The "Tries" number shows the number of times a random number was generated. If it is bigger than the array width, then there were duplicates among the numbers generated, and so new random numbers were generated. Click the Refresh button a number of times to see the variation in the number of tries it takes to fill the array with unique numbers.

    RandomArrayNoDuplicates.capx

  • As of C2 Release 87 there are two features that make this easy: While loop and a feature to test if a value is in the array. This isn't your example, but I think it does what you were asking about. Tries shown are the number of times a random number was generated. If it is bigger than the array width, then there were duplicates among the numbers generated, and so a new random number was generated.

    RandomArrayNoDuplicates.capx

  • I take it that one means pull my finger?

    OMG, Newt! How did you guess?

  • No, you don't have to learn how to animate. The last link is to a set of already completed animations. You just have to apply the poses and then scrub through the animation to find the frames you want to render. Here is a quick render of a frame of one of the animations.

    <img src="http://dl.dropbox.com/u/57899112/ASL.png" border="0" />

    It does take time to learn to use the software, though. If you only want the arms and hands, you can hide the rest of the character.

    Like I said, I'll give you some help if you'd like.

  • Your welcome.

    Did you try setting Prevent rotation to Yes in the physics behavior properties? I don't see a way to do it as an action, only when you first create the object...

  • DO NOT use magazine or book art scans except for personal use.

    Can I make a suggestion? Go to daz3d.com and download all of their free software NOW before it isn't free any more. (They'll start charging again on May 1.) Then you'll have a character with poseable hands and you can create your own renders of signs.

    I'm very familiar with Daz studio, so I'll help you a litte if you like.

    Once you have your own art you are free to do what you want with it. It also means you can do things like look at the signs from different angles, etc.

    In fact, you can create animations and show the sentence structure that way instead of just single pictures.

    Let me know if you are interested in this. I find it interesting.

    EDIT: Found a technical article that is more detailed than you need, but it shows the kind of posing I'm talking about. What you'd be doing is MUCH simpler than this. I think you may be able to buy ASL poses ready made. I'll look for them.

    DAZ Pose Control Tutorial

    EDIT 2: Yep, here is the ASL alphabet.

    Aiko4 and V4 Hand It Over

    EDIT 3: Here is a free pack with letters and basic signs (animated.)

    American Sign Language Vol 1

    I believe they can, but you should contact the author to make sure the poses can be used for commercial purposes.

  • This isn't hard at all. You'll use the ScrollX and ScrollY system expressions to figure out where the camera is centered and position the walls relative to that. Save the offset from that position for each wall at the start of the layout and then put them somewhere off camera. WHen you want them again, reposition using (scrollX-self.Xoffset, scrollY-self.Yoffset). Here you go--

    WallsAroundWindow.capx

    To make the walls and the balls appear, click the mouse. The walls disappear after a short time and the balls get away.

    Good luck!

  • Here is an example where the walls are sprites with physics applied and Immovable property=Yes. You don't need the Bound by behavior. Just put the walls just outside the layout so they can't be seen and they will bounce the balls back into the layout. (Using bound by behavior seems to make the balls hang in the air, so I prefer just the walls.)

    The balls use Circle as the collision mask, and to make them bouncier set physics behavior Elasticity property to a larger number. (By default it is .2, in my example it varies between .5 and 1.)

    Click the mouse to make the balls bounce.

    BouncingBallsPhysics.capx