Kirya's Forum Posts

  • Wow, people, you're never ceasing to amaze me!

    Thank you again, but at korbaach's example is actually one item (if I understood correctly), he's just making string concatenation, and the result is set as a "date2" LocalStorage item.

  • Thank you so much, aquadijoib!

    It's so unexpected that one LocalStorage can store only one item )

    Thank you again!

  • Hello, great C2 pros!

    I want to know how to handle more than one item at LocalStorage. I've read a tutorial by AndreasR, but there is only one item exist at LocalStorage. What should I do if I need more items?

    .capx included - http://arte-code.com/temp/GD/LStest1.capx

  • Sorry, dear community, I didn't know about Plugins in C2. Now I've found this great plugin, that solves my issue completely: https://www.scirra.com/forum/plugin-system-date-and-time_p543591?#p543591. Shame on me >_<

  • Hello, dear C2 community!

    I want to know a way to find out whether the game was already played today. I couldn't imagine a way to do that since there is no "real" clock event in C2, only related to the game's start.

    As always, thank you in advance and a good luck to you all!

  • Thank you, R0J0hound! You're an awesome man! Almost every mathematician is an awesome man, as I think ^_^

    I found your examples and I'm looking in awe at them, they're giving me shivers actually.

    But I can't count them as shortcuts, they're full-featured math problems (as for me). Nevertheless, thank you so much for your sole existence and will to help such dark creatures like myself ^_^

  • Well, I'll consider that silence as a proof that there are no shortcuts in the gamedev ^_^

  • Hi, great Construct2 experts and users!

    I am just a lonely game maker (probably not so lonely after I started my twitter and gain more than 40 followers). I love games, and I love making them and watch them improving gradually.

    Good luck to us all in our game development quest!

  • Hello, dear Construct2 experts!

    I've just made simple pseudo-3d example (the idea was found on a forum, thank you!).

    Here is the DEMO: http://arte-code.com/3dT/index.html

    I want to know is it possible to rotate and scale "vertical" lines of that cube with single function, regardless of line's count? I want to make a complex structure that way and don't want to make event changes manually.

    I am attaching a .capx to my question: http://arte-code.com/3dT/top3d_lines.capx

  • Thank you, LittleStain! I had that idea in mind too but thought that this is too blunt for a solution )

    Maybe someone knew a better way to do it?

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  • Hello, dear community! I'm working on a sort of a top-down racing game. I'd like to know how should I get back my car on the center of a track when it hits the track's border. I believe that the car should appear somewhere near the border hit point. Here is the picture of what I was thinking about:

    Thank you in advance!

  • Spongehammer, thank you so much! I was blind, but now I can see!

  • Many thanks to you, spongehammer and saiyadjin!

    I am understand that this is my error, or rather misunderstanding of the way that events work. I have this picture when this app "misbehaves":

    And I expected it to work like it is in my first message. I am just try to understand how instances works and how to address them properly in my event sheet. I am sorry if that sounds offensive to anybody.

    I am understand the importance of the event's order, but still don't understand why my second event sheet is not working "properly". Two instances are sharing the same place and they aren't changed their animation frame, but why?

  • Here is the screenshot of my actions that are working as intended:

    When compiled, the app screen looks like this:

    Three instances of the same sprite with different animation frame set to each one.

    I am trying to figure out why is that event construction is not working:

    I thought that this way it should work exactly the same.

    Any help would be much appreciated! Thanks in advance!

  • Cosp function is better and simpler for such tasks indeed! Sine behavior is no match for it Thank you again, Aphrodite!