Kiozuky's Forum Posts

  • Nice, I'll be sure to look through your videos, thanks for the link too!

  • I was testing it on my laptop keyboard and sadly I don't have that specific "num0" key you mark in the picture on it, just the other one with the alligned numbers under the F buttons.

    As soon I get on a desktop I'll try it again

  • I like it and there's a lot of room for imporvement too

    Some points though:

    • The first time the game loaded it took a little bit(over 3 mins), not sure if this has happened to anyone else. After that though, when refreshing or re-opening the game in another tab It came up quickly.

    When playing under the solo person Icon:

    • I was able to control both tanks, the yellow and purple(pink?) tank with the keyboard. Though, I controlled the purple/pink tank fine, I was never able to fire with the yellow one.
    • When using either tank and making them bump against the green objects along the playfield they would bounce back a bit, slowing them either when going forwards or backwards alike. The object would desappear too.
    • When accelerated both back and fort, the tanks would continue along until stopping on their own after having left go of the forward and backward keys.
    • The two power ups on the field (the other icons on the top and bottom along the middle) seem to work just once and fine too.
    • I wasn't able to leave the stage until defeating a tank or refreshing.

    When playing under the computer Icon:

    • I was able to move, shoot and target with the green tank.
    • I was able to break the bricks after shooting at them a pair of times but the structures were unbreakable.
    • When accelerated or backed up, just like in the previous mode, the tank would speed away until stopping on it's own after letting go of the keyboard arrows.
    • When the green tank was defeated the sound of shooting kept on if I continued to click on my mouse.

    Small quick suggestions:

    • Add a pause function.
    • Add a menu when in pause to continue or quit to go back at the main screen.
    • Fix up bouncing against objects.
    • Fix single player controlling both tanks in solo mode(make AI for the free tank?) And let player choose one of both tanks?
    • Fix acceleration after letting go of the movement keys.
    • Add a healthbar or progressive animation to show damage.

    Overall though, it is a game that has a lot of potential, specially if farther ahead you develop a multiplayer feature and other things too.

    I'm looking forwards to how it goes and keep up the good work!

  • Not sure if intentional but when going left at the beginning of each lvl, the character dies and loses 10 pts. Also, for a moment I thought the double jump was a fluke until it worked me to pass the second lvl gap half way lol. It looks nice. Not sure if there is a way to fight off the flying enemies though.

    Good game, short and simple. Keep up the good work!

  • I'm already looking forwards to play it.

  • Thank you so much for your awesome tutorials. They have been very helpful

  • Such great information here... So much to learn yet @

  • I don't have an upcoming game or anything as I'm still learning around with C2 but I have to say... If I had something polished and ready to go, I'd love to have something like this for it.

    Great sound and keep up the good work ^_^

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  • Thank you so much @

    Sorry for the late thanks. Kinda didn't have a computer for sometime :3

  • I'd like to learn about this too :3

  • That was pretty interesting o.o

    I hope to be able and play the finished one

  • Could you eleborate?

    what does mouse sensitivity mean?

    I think he meant how fast or slow the mouse moves and affects things.

    Like, with the keyboard controls. If you press a key to left, how far left does an object/sprite move or reacts, etc.

    With the mouse would be... the cursor? Or a sprite/object following the direction of the mouse? Like, if you move the mouse up and down how fast the sprite/object would of react to it following the action.

    I think that's what he meant though.

  • Hello hello, Kio here and I'm glad to join into the construct community.

    I'm new and fresh into making a game.

    Came by to construct2 by a friend who recommended me to try it and so, I'll be giving it my all ^_^

    I love rpg's and puzzles but am a fan of strategy games too. For me, graphics and music are not all to a game(though I know they are quite important).

    I enjoy gameplay that would had different levels of difficulty and aswell, background stories on games. Would them be light and simple to follow or complex, dark and mindbending(and sometimes mindbreaking) ones.

    I'll surely take my time reading and asking around, "since there is no fool's question other than those never asked." Or so I'm told now and then.

    Hopefully, in the future (or the not so distant one!) I'll do my best to make games that people can enjoy and have fun with to come back and play countless times.