kimtaein1's Forum Posts

  • thank you for reply.

    enemies can approach the player from any angle, so if i follow the approach i would have to create many points around the player.

    i feel like there should be a better way to do this.

    I want it to also handle the case where there are multiple enemies surrounding the player and i don't want any of them overlapping each other.

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  • I have a top down view game with a player and an enemy.

    Enemy moves toward player using pathfinder but when it collides with the player, it stops.

    At this point, i don't want the enemy to overlap on top of player object.

    I've tried setting solid behavior on both objects but they still overlap.

    I've tried giving them physics but then when the enemy collides with the player, it pushes it around when i don't want them to be able to push each around.

    Thanks