Hi I just started using construct yesterday. I love it. I was wondering if there was a way to keep my units from instantly stopping when the player gives it a new path while it is already moving along another path.
Clarification: when I give a unit a move order it turns then goes straight to the co-ordinates. If it is moving toward the location I sent it to and I decide to move it somewhere else it breaks its own rules of deceleration and stops instantly. It starts to move as if it was not moving to begin with.