Khelben's Forum Posts

  • am sorry if my questions are stupid but can someone pls tell me how I am supposed to read the messages ?

    Using "{""c2dictionary"":true,""data"":{""1"":2}}" ?

    from this msg for instance : "message": '{"c2dictionary":true,"data":{"action":"joystick_move","x":' + position.x + ',"y":' + position.y + '}}'

  • It's good to be me

  • Hey mate, thanks for sharing but.. Do you know how to make it work with generated controller ?

  • Hello everyone,

    Thanks for sharing the contest with us. I will try to participate. I just have one question. How do I settup my controllers ?

    I have tried planty of things but I really don't know javascript.

    I tried to reproduce exemples given in the github but without success. I also tried using the controller generator but then, I dunno how to get the data back on c2.

    Could someone give an exemple of a working controller using a Dpad and how he gets the message ?

    All the best

    Love

  • Wow, great job. Did u use something in particular for bluetooth detection or did u write everything yourself ? I am kinda new to this kind of stuff.

  • Hé guys, am using the integrated construct 2 shadow drawer. Light are not static. I found a solution using Line of sight btween the object and the source but am not fully satisfyed because I have to check every object, which is time expensive.

  • Hello guys !

    I am wondering if it's possible to know if a sprite or smtg else pinned to it can send the information that it is situed inside a light's shadow.

    I would like to avoid all the raytracing things but am not sure how to do else !

    Thanks a lot !

  • Hi, thanks for the answer. Yup I tought about it and I have something in mind. I am currently developing a party game and your plugin, with some modifications, could be a really really cool feature. This could put a new light on both our work. What do you think ?

    I can't send u private message (rep problem), could you pm me your mail so we can discuss further ?

  • Hey mate, this looks like a good concept (was thinking about it lately). But I do have a question, In your youtube video you show yourself launching servers etc... Let's say I want my players to do like this :

    Someone launch the game on a computer (nothing else needed) , he has a x360 controller,

    His friend has my game application on his phone and then, thanks to the wifi, can connect to the main game as a controller. (he joins the wifi, and launch the application as simple as that)

    I know that's what you want to do ultimatly but is that possible right now ?

    I would pay around 10 usd for that EZ.

    Am making a wii u party game, this would be a lot for me to have this quick of stuff to port it to pc.

  • still open, well now I kinda made a cartoon character, so It would be more about helping with tile animations, and stuff like that

  • Hello guys,

    I have started the development of a little party game (4 players local multiplayer) and have done some good progress, I already have some game modes ready (and when I say ready I tested them at different places, versus 3 other peoples). 3 new modes are coming really shortly.. I think I will have 7/8 gamemode by the end of october.

    The thing is, all of this is great but my actual character is quite bad (made it) so I could really use some help with this.

    I am an experienced developer so, I won't say it's a safe bet (cause it never is) but I would say it's not my first time releasing something out there.

    triple w dot maelvignaux dot com (my portfolio)

    If you feel like helping me, I think 2 really simple characters will be needed (dumb ways to die style) with something like 8 animations for one of them , and 4 for the second.

    I have the wii u net framework, which am also working with, so I plan a "pay what you want" release on pc and a paid release on wii u by 2016.

    Depending on the amount of work you can help me with, you will have from 10-30% of the game revenu after its release.

    I am more looking at a collaboration here rather than a "you work for me" style of relation.

    Don't hesitate to ask me question or what so ever.

    Cheers,

    Mael

  • Hey backend,

    Thanks a lot, this solved my issue (- set "Default controls" (8Direction property) to "No").

    All the instance was using the arrow, when I only wanted one.

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  • Hey Backend, thanks for the answer but I need the behavior to be active for all instance, since they move thanks to the gamepads. Or do I have to enable them each time ?

  • Hi mosta, am sorry, dt have construct where I am but here is what I think you should do :

    Use LOS to get player X and Y. Then make a loop, and simulate control left/right/jump, until the AI hasn't reach or lost the player.

    This mean you have to inform the AI where it is it has to jump, maybe use a invisible sprite ou can place where you need the AI to jump, hope this helps

  • Use the "line of sight" behavior, it detects specific object and then you can use pathfinding or bullet behavior to send your AI to the player's direction (player.x player.Y)