kelvinb's Forum Posts

  • Ah massive thanks I will check this in my break.

    Do you have a way I can make a donation as a way of saying thanks?

  • Thank you- arrays are alien to me at this time but how I do the picked event?

    And then how would I get the second layout to recognise those picked?

    Very sorry for needing it broken down!

  • Hi people,

    Link to capx = we.tl/t-lSHRQZshAl

    There are two layouts. The first layout has a selection of 21 objects from which the user can choose 7.

    When the user clicks on an object/icon a tick becomes visible on that icon.

    The second layout puts each of their selection into a timeline of 7 icons.

    In essence I need to get each icon that has been selected to show up on the timeline on the second layout.

    So far I have had success setting the first icon on the second layout from the selection layout by setting a global variable to animation.frame and then setting that to the animation.frame of the first icon in the second layout but that's where my knowledge ends...

    Seems like I need a way of doing some kind of ordered expression or something?

  • Ashley- the iframe plug in has no way of recognising when an embedded video has finished playing i.e on video finished > action. Using the video plug in works perfectly for what I need however I have many videos that I would need to import into the project hence Webm due to filesize and having a popup tell users to use Chrome browser instead (to ensure compatability).

    This is why I also wondered if there is a way to download videos to the webapp during use and not just when you initially load the page.

    Elliot- I'm fairly new to all this so this helps.

    Ultimately, my whole problem is solved by the iframe being able to recognise when an embedded video finishes playing.

    Thanks guys

  • Hi Allan thanks and yes I will go with the video object for now because it work well

  • Or maybe there's a way of downloading more vodeo files to the project later when the user needs it...?

  • Ashley--it's an honour dude.

    OK so the browser recognition was my solution to the below.

    I can't figure out how to get construct to recognise when an embedded video ends and so I decided to go with Webm video medium in order to easily be able to control actions directly after video finishes. However I believe that the webm format is not going to be widely compatible.

    Ultimately I've got to much video to include it in a project so a little buggered right now..

  • Hi Guys

    any suggestions on how to detect what browser the user is using (on laptop/computer)?

    Thanks you

  • Hi people

    I've added the iframe behaviour and have a couple of videos that play when I touch objects in game but I need to get a string of actions to complete after the embedded video completes...?

    Anyone got any ideas?

  • Wackytoaster, again. Legend.

    Thank you very much from a newb.

    Blessings

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  • Chums

    So I have a 'game' that a user will use over and over again.

    when the user finishes they canvas snapshot which then downloads a .png.

    At the moment it saves as example.png and then every consecutive snapshot saves as example(1).png, example(3).png and so on.

    Is there a way to dynamically name the file from within the game.

    Something like a user text input which sets the text of the canv snapshot filename???

    Thank you

  • And this is my problem exactly. If there's anyone that knows a way to remedy this, i'd pay.

    Cheers

  • This would appear to deal with my issue. Thanks guys

  • Thanks mate.

    Let me expand.

    My exported project is 42mb in size. It has a progress bar to begin with.

    Ive uploaded it to my websoace but when I visit the web page it takes about 4 minutes to load on my phone or any device including my Mac.

    Now I don't want it to load everything just the first layout (main menu) and then when the person selects a level (layout) I want it to download the objects for that layout only. And I would like a progress bar for that layout as it loads too.

    This would make the process much more bearable for the user.

    Is this possible through construct???

    If it's only downloading objects for the main menu the layout is only about 5mbs in size so I'm baffled why it's taking 4 minutes to load menu...Same thing when using Google drive to host...

    Many thanks

  • Hi

    So I have my project uploaded to a website.

    It has for example several levels all with different sprites/objects.

    However it takes a while to load up.

    Can I make the project only download the objects for one level / layout at a time when that levels objects are required / needed?

    Pointing me in the right direction is fine if you have a bit of an idea...

    Cheers