kbm's Forum Posts

  • It seems to be a rather specific problem, but I would guess Ashley has an idea on what to do.

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  • I just want to chip in and say that I have the exact same problem and would love anyone to show me the way. I have tried a couple of different things and searched around the forums but so far I'm stuck

  • fixed

    THANKS! it works, however I compared our version and couldn't find out what you changed? would you mind to explain it to me?

    thanks so much, you saved my day! <3

    EDIT: Switching to "LOW quality rendering" did the trick.

  • Can i take a look at your capx ?

    Sure, here you go. I want the pink "tongue" line to render only in "full pixels" and not interpolate at angles as it does now.

  • Set resolution of project to very low, next set sampling to 'point'

    I already did this and the rest of the projects renders perfectly, but when I set a 1x1 px tiled background or sprite at an angle, it doesnt conform to the pixel structure of the game anymore.

  • Hi,

    I am making a game for the #lowrezjam - the limitations are that the game can not be large than 32 x 32 pixels and you can't use sub-pixels, there can only be hard pixel edges.

    I want to draw an animated line between two points and this line gets drawn at different angles. When I do this with Construct, it always gives me something like this:

    But I need something like this:

    What do you guys think is the best way to go about this?

    Thanks in advance,

    cheers,

    kbm

  • I would be really thankful if someone could comment on this. We can't continue working until this is solved.

  • Hey everyone,

    we're working on implementing online multiplayer into our 2-player arena duel game.

    We have hit a wall and can't continue due to an unresolved issue:

    We're tying two physics objects together to form the player - we're doing this via the "create revolute joint" action. On the host, everything works fine. On the peer, however, Local Input Prediction seems to cause problems.

    LIP seems to override the calculations in regards to the revolute joint. If we disable LIP everything works fine on the peer but the perceived latency is unacceptable.

    We know this is a very specific issue so we would be thrilled if someone could enlighten us on this issue ( Ashley ? ).

  • Hello there, maybe someone can help me out here?

    I want the following thing:

    Step 1 : Write an object name to a string variable, e.g. "wood"

    Step 2 : Do stuff with the object (for example create, destroy, rotate, etc.) based on this string variable.

    I have a lot of different objects and want to write functions that can efficiently do the same thing to different kinds of objects, based on what is written dynamically to this string. I have - so far - not found a convenient way to do this without having to write down EVERY SINGLE case, beforehand, like this:

    If string variable = "wood", pick object wood, etc. etc.

    I hope you understand my problem. Is there some sort of plugin that can help?

    Thanks so much for helping!

    kbm

  • Hey there,

    I have the following problem:

    I have the name of an object written as a text string in a variable. Depending on the text in the variable, e.g. "axe" or "stone" I want to pick the corresponding object and position it.

    Problem is, I don't know how.. is that even possible?

    Thanks in advance!

  • Hey there,

    I have a problem: I need to detect the collision between two objects (Sprites). I can access the moment when this happens via the "Is overlapping another objects" or "On collision with another object" conditions. However, I need to detect the exact point at which the two objects intersect/collide.

    Is there a way to detect this point in Construct? I would be so glad if someone could help me out here.

    <img src="http://i.imgur.com/bD0DW9d.png" border="0" />

  • Hey there,

    I just installed Construct 2 on my laptop (a couple of years old) via Steam. Unfortunately, when I click "launch" in Steam, nothing happens. Only when I start the .exe directly, Construct starts up but it tells me it's in free mode only.

    This is very unfortunate, is there any way I can use my licensed version of C2 without Steam as there seems to be a bug? On my desktop PC it works just fine.

    Thanks.

  • Ah, thanks so much, I figured it out.

  • Hey there, this is probably a stupid question, but:

    When I give the player the platform movement and it is landing on solid objects, the player doesn't land on the top edge but a little further down on the platform. I'm guessing this is intended, but how can I prevent this as I want the player to land right on the top of objects.

    Thanks in advance!