going commercial dosnt have to get bloody. cant you just put a low price and everyone will buy it and be happy.
going the way that mmf2 did is a sure failiure, they spend all their time trying to make their versions uncrackable and even harrassing pirates, when they should be focusing on program features and battling the competition.
every person thats talented enough to MAKE A COMMERCIAL GAME isnt going to have a problem paying for your program as long as its like 20$