jweickum's Forum Posts

  • I was going say make a variable of 100,000, every point subtracts 1 from that variable. When it hits 0 add one to lives reset variable.

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  • Solved, Thanks guys!

  • >

    >

    > Object is berry bush

    > Berry bush has a boolean called "Berry" set to false.

    > False = Frame 0

    > True = Frame 1

    >

    You need a Trigger event for "Wait" to work properly.

    and one more tip for you.

    Berry boolean can be only either 0 or 1. And if your BerryBush have only 2 animation frames that represent Berry boolean state you can do something like that.

    On something: BerryBush: Set animation frame to self.Berry

    this will always set your animation to Berry boolean state.

    I switched it to its own event.

    BerryBush = Frame 0 -----Wait 5 seconds, Set berry to true.

    Still nothing happens. Am i misunderstanding what you mean?

  • Here

  • Even in debug mode i can see the variable flash from 1 to 0 then back to 1 on the left click.

  • I'm having problems with an object.

    Object is berry bush

    Berry bush has a boolean called "Berry" set to false.

    False = Frame 0

    True = Frame 1

    If "Berry" is false, wait 5 seconds and set "Berry" to true.

    Left mouse click on Berry bush while player is overlapping sets "Berry" to false.

    The initial "Wait 5 seconds set to true" is fine. After i left click the bush, sometimes the frame will flash from Frame 0 back to Frame 1 in less than 1 second. Sometimes it will wait 2 to 3 seconds. Rarely does it wait the 5 seconds like I have set in the events. Any ideas?

  • Make it a sprite. Set it off to the side of the screen and use an event to change the position when, the Game Over condition is met.

    Or you can put the Game over sprite on the screen and set to invisible, then set to visible when game over condition is met.

    Making it a sprite even allows for animation.

  • I found a way to open to AUTOSAVE file. You have to rename the file from .capx.autosave TO .capx and re-save the file under the original name.

  • After looking around my save files, I found the file I was looking for which is an auto-save. It is saved as .capx.autosave

    Construct 2 also reads it as an AUTOSAVE file instead of a CAPX file.

    anyone know how to open this file as construct 2 can't see the file and won't force open it.

  • I am having problems with construct 2 not auto-saving.

    I am using build 184. I set auto save to every 5 minutes, and 3 or 4 times when i have forgot to save manually. My laptop battery dies and I lose 2-3 hours of work. The auto-save is set to 5 minutes, so that's plenty of opportunity to auto save. I checked the settings and auto-save IS set.

  • Bump!

  • I want to make a door at the end of the layout that the player go through. I want player to go back and forth between these door and not restart at the beginning of the layout.