just2pale's Forum Posts

  • The object should face left or right depending where the user clicks/touches.

    Object.X < Touch.X = Not Mirrored

    Object.X > Touch.X = Mirrored

    The object is facing right (Not Mirrored) by default, but when the game is loaded the object faces left (Mirrored) and automatically reverts back to left even after facing right.

    Using the Mouse function the code below works fine, but switching to the Touch function the error mentioned above happens.

    Object.X < Mouse.X = Not Mirrored

    Object.X > Mouse.X = Mirrored

    Does anyone have insight as to why this happens? This is the first time I am trying to use the Touch function.

    Thank you,

    Drew

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  • Ah I solved this. I pinned a Sprite to the object with the Physics Revolute Joint and then made it invisible. Now I can switch animations and mirror the pinned object.

  • I've connected two objects (Sprite1 and Sprite2) together using Physics Revolute Joint. When I try to switch animations or even mirror Sprite1 the base point where they connect breaks and are no longer visually connected.

    My question is can you mirror or change animations of a sprite with Physics Revolute Joint applied?

  • Ah - Thank you. I've uploaded the correct files now.

    Update - - I figured out how to add the combo attacks.