Julot135's Forum Posts

  • Thanks a lot for the advice ! I have the r245 version. So I managed to open the file but it's not really what I would like ... I would prefer with a real physics, in fact I would simply compare the angle where he is heading and the angle where he is orient, and operate side reactors. Thank you for this example.

  • Good evening,

    For the multiplication, it is that I took the picture between the moment when I put the *2 and the moment when I realized that it didn't serve anything. For the name AngleSpeed, I know that this name has no reports, it's just for me.

    For the reactors, I would try ...

    However, I cannot open your project :O

    Thank you for your help

  • Good evening,

    Thank you very much for your quick answer !

    Indeed, I need a lot of help because I cannot make this damn comparison ... I sent the screenshots of my events. My goal would be to make a comparison of two values to operate or not side reactors. These two values are the angle at which he is heading and the angle at which he is turning. Do you know the method to do this ? I tried +180 at the angle where he is heading, but the problem is that the 0 is not in the same place ...

    Could you help me ?

    A big thank you in advance.

    Very cordially,

    Good night

    Jules

    Images :

    Variables : dropbox.com/s/0qwx9a3m6ce798t/Screen2.PNG

    Comparaisons : dropbox.com/s/v83kutpq5kyn1c4/Screen1.PNG

  • Good evening,

    I return this message because I cannot stabilize the ship.

    The problem is that the value to which it is turning is from 0 to 360, and the value to which it is pointing is -180 to 180. And so when I compare these two values to restore the vessel with the side reactors, I can't.

    Do you know the method to equalize these two values? If yes, how ?

    Thank you in advance,

    Regards,

    Jules

  • Good evening,

    Thank you for your quick reply.

    I do not want to re-orient the ship, but engage side reactors.

    Thanks for the formula to use to calculate the orientation to which it moves.

    And again thanks for the formula to slow down the rotation, it will be of great use to me. I will apply everything you told me, and I will give you news of the game.

    A big thank you again

    Sincerely and good evening,

    Jules

    PS: Forgive my English because I am French

  • Hello all,

    I come to post here because I need help for a game that I develop. This game would be an MMO in space with a ship but a rather realistic physics. I took care of physics but I would like to create as aids to help control the ship, the goal would be to compare the angle towards which it is moving and the angle towards which it is oriented to restore the ship.

    Is it possible ?

    Thanks in advance and good evening,

    Jules

    PS : Please pardon my English because I'm a French

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  • Good evening,

    Thank you for your very quick answer.

    Yes, after reflection I think that having an infinite map would be too complicated with an advanced physic.

    So I think to make a limited map, but one of my problems persists, how could I transmit the position of all objects to a user when he joins?

    Thank you in advance,

    Jules

    PS: Still sorry for my English

  • Good evening,

    I come to post on this forum because I need your help and your knowledge.

    I'd like to create an MMO game (which I'm doing right now) but I'm blocking at map generation. In fact, it's a space game. I would like the server (host) to generate a map at the beginning and that the more the users go away, the more it will be generated new parts of maps. But here is a big problem, I would like to put a physics on this game (planets that attract the satellites so the satellites orbit around (or crashes) that can be deorbited etc ...) but how could I apply this physics (if possible without bug ) in this generation ?

    Is it achievable ?

    Best regards and thanks you in advance,

    Jules

    PS : Please pardon my English, I am an french.