Juanito-cnstrct2's Forum Posts

  • I put a new version that I tested succesfully with r99. Also, when extracting the plugin make sure the files are directly in the socket-io-mod folder in the plugins folder, in other words you should see a runtime.js dated today in plugins\socket-io-mod. Previous versions of this plugin might have dumped the files into a folder named "socket-io", if you have that folder, delete it.

    Also, if you see any old files with "(Picture-That)" in their names, you need to delete those. Those were backup copies included by accident in the previous version.

  • Kyatric

    Please remove my "Load image from URL at runtime" and "Tiled background from URL". Scirra has an official solution to those now.

    Thank you!

  • Please ignore this. It was my mistake, I put the run once in the wrong order. I apologize. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I added a new version. It works with the latest C2 99 release. The version fixes the gray screen by running some javascript to modify the css of the borderwrap div element and to append the copperlicht canvas to the c2canvasdiv div.

    I also added all the files required to run the Room sample into the Capx file (by using the files feature of C2). Now you should be able to run the sample straight from C2's "Run Layout" command.

  • This is a Gem, specially the integration with the event system, Thanks!!!

  • OK, fixwed some of the issues with collision responder. I also updated the "testroom.capx" file to use the new actions for collision detection with rays from camera and the collision responders for the player. Live demo here (shoot with space bar or gamepad A button).

    Thank you naelian for your tips!

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  • Sorry folks, I have not been able to fix the crash with collision responders and the r93 problem yet. I will try to work on it tonight or tomorrow.

  • Index I fixed the plugin to prevent that error. It was an error in the edittime file.

  • naelian very nice! I was actually going to add an action to the plugin to add collision responders to 3d nodes (no need to check for collisions in C2). I might be able to release an FPS mini game using that new action next week. However, I'm curious, how did you make your demo?

    Thanks!

  • Hi added these minor changes to the Facebook plugin and I wanted to share them with the community:

    • one action: "Request friends info" it uses FQL to query the names and profile picture url of all the friends of the currently logged user and stores the info in an internal array.
    • one trigger: "On Friends Info available" a trigger called when the above action finishes receiving the information.
    • three expression:

    1. Get Friend Name:Gets the name of a friend in the internal array populated by "Request friends info".

    2. Get Friend Picture URL: Gets the URL of the profile picture of a friend in the internal array populated by "Request friends info". This URL is useful with other plugins that load images at runtime from an url.

    3. Get Number of Friends: Gets the number of friends stored in the internal array populated by "Request friends info".

    To download the modified plugin (FacebookMod) download FacebookMod.zip from http://sites.google.com/site/jptarqu/downloads. The zip has a sample project. Make sure you change the app id in the sample.

  • naelian there is now a much better plugin out there for this : scirra.com/forum/plugin-spriteurl_topic51261.html

    I think it is actively maintained. I stopped working on mine to focus on the 3d plugin and the Xna exporter.

    Thank you!

  • B10KILLER : do you mean thst people connecting inside your lan do see your updates, but people connecting from the internet (outside your lan) can't see the updates? If so, it might be that your router is blocking connections to the port you are using for node.js.

  • That's correct, my exporter would require all the plugins to rewritten in c#. The main reason I started working in the expoter is that I have a developers apphub account and wanted to see if i could create a simple xna game for xbox/windows phone. Unfortunately, the time i spend working on it is not much, most of time goes to my day job and my family. I will still try to work on it as much as i can.

    so basically, my exporter is for a specific short term goal. Ashley and Scirra made a very wise choice on choosing Html5 because that is the platform that Microsoft is heavily pushing for 2d games. Proof of that is that xna is currently not supported in Windows metro. My guess is that they will push html5 on the next xbox as well and xna will go the way of visualbasic and foxpro ;-)

  • +1 for this request :-)

  • Thank you Ashley! I will try that