jsutton's Forum Posts

  • change from less than to greater than?

  • You could calculate the distance and use distance less than x to trigger the event...assuming i follow your question correctly.

  • I'm just curious if it's a me issue, if it is I'll just keep studying.

  • Normally...

    Have 4 instances of one sprite using for each and instance variables to dictate each location, no biggy...just normal stuff.

    But want to spawn them over multiplayer.

    *on peer connect create(for each)...[this appears not to work, but I might just have no clue]

    have the 4 instances of one sprite appear on layer abc located via each sprites instance variable cx,cy (dictated through sync).

    I may need to just create 3 clones and create, sync, and locate them individually??, but I thought I'd ask before doing that.

    Danke in advance!

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  • I get that concept, just can't seem to figure out how to trigger the event. When I figure it out I'll post it.

  • Anyone know of a way around this?...

    "Associated objects are automatically destroyed when the corresponding peer leaves."

    A quote from the multiplayer tutorial.

    Want to have player castles on a map and troops to be updated continually based on peer values.

    As of now, every time the game is closed the peer castle disappears.

    All I'm wanting is for the castle to remain on the map when peer is not connected.

    Thanks

  • I fingered that out and did

  • First Game...

    WarSquared

    https://play.google.com/store/apps/details?id=com.warsquared.app&hl=en_GB

    Thanks to all those that post examples and info in the forums...very much appreciated!

  • Howdy, ...I have zero programming experience and managed to publish a test game in a little less than 2 months (woulda taken less time but it's hard to stay motivated).

    The game is available for download on the Google Play Store (WarSquared). Granted it's pretty old school, but meh it's fun.

    Thanks!! to all the people who post examples in the forums and to the creators of Construct 2!!! Now on to the next project Thanks again to everyone who posts in the forums...truly couldn't have done it without all the examples and information.

  • I try and stay out of the forums since I'm quite the newb...but after a week of trying this I'm stumped.

    After reading and playing around with multiplayer chat I've got the signalling down (relaying through host). However, when trying to PM through the host I can't figure out how to tell the host who to send the message to.

    Multiplayer>>Send to peer "", tag "chat" message and mode. Understand this relays to the host, what I don't get is how to signal the host to relay this to a specific player in the room. Is there a capx that anyone knows of that explains this in detail? I figure there is some info I'm missing (as in I see on the tutorial the section for /pm username msg, I've tried a thousand variations and no luck). Thanks

  • Hello