Normally...
Have 4 instances of one sprite using for each and instance variables to dictate each location, no biggy...just normal stuff.
But want to spawn them over multiplayer.
*on peer connect create(for each)...[this appears not to work, but I might just have no clue]
have the 4 instances of one sprite appear on layer abc located via each sprites instance variable cx,cy (dictated through sync).
I may need to just create 3 clones and create, sync, and locate them individually??, but I thought I'd ask before doing that.
Danke in advance!