joxer's Forum Posts

  • i am here again with some problem...

    i made a hint system - it means when i click hint button it shows where hidden objects are. but it shows them all and want to show only one of them and i want to show it randomly. any tips how to do that?

  • I found where the problem is. It is not problem with scirra, but with windows. I saved it directly to desktop, but it didnt change... but when i moved it elsewhere the icon finally shows right...

  • I finally found soulution...

    I made a global variable and for first animation (mouseover) I made a condition that value must be less or equal than 0, then I made an event for click on object. first it is adding value to that global variable and than second animation can be played... so it works. but i am really beginner with this. is it ok like that, or there is some more elegant and cleaner way how to do that?

  • I cant figure it out how to make change animations exactly I want.

    I have a character with animation (and set animation on start)

    when I get mouse over this character I want to play another animation (I set another animation and it works ok).

    but if I click on character I want to play new animation and it does not work (maybe it does not know if it should play animation with mouseover...). I cant find how to solve it. And after this animation I want this sprite to stay at last frame whatever happens.

    can someone help?

  • no, I am using exactly this method, but still does not work :(

  • how can i change icon of exported exe file? i tried it as i found it here on forum (icons, change default and make it in image editor), but when i export exe, it has the same old icon again...

    and I have also another problem - is it possible, when application is loading to have on screen some small little icon, something like "game is loading" ?

  • well, I thought I can do everything I need now, but I have a problem again. I want on start of each level (layout) to make an "autosave". And if I start again game and load autosave I want to start last level (restarted - from beginning) and also with last score in it...

    I made autosave through ini - it saves layout at start and when I play game again it loads first layout again... I cant find where is error.

    can someone look at it and tell me what I am doing wrong again?

  • thanks :)

    about ini, I finally think I understand how it works :)

    here is small sample of save system (for save layout) with ini files...

    this ini system is fantastic, thanks again for help with it :)

  • shinkan: very sorry, I now see the ini file is saved only if I click X on game... I exited whole application first. thanks it works now :) it is fantastic and looks not too hard, hope I will be able to use it alone soon. again thank you much!

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  • I dont know what is wrong with me, but I cant still get it working :(

    shinkan: when I load your fixed file, it still does not work to me and I dont know why :(

    the_funny_guy: I tried to make exactly how you told me and I dont know why it does not work, here is cap:(

    I know internal save/load system is not the best, but I need to use it until I finally learn how to use array or ini

    The thing I want to achieve here is that at the end of the level (now there are 2 levels in this cap) the score will add to "global score" and whenever I start application I want to have in menu under "score" final count of score...

  • Can some help me, please?

    Im still stuck at the same problem :(

    when I go from one level to another I have a global variable and adding score to "global score". But when I exit game and then start again and click in main menu on score, it shows value- "0" . How can I save this information, so when I start game again it shows "score"...

    I know- array, hashtable, ini ... - I tried to use them many times, many hours and I cant figure out how to use this ...

  • thanks :)

  • when I make one-shot. it works, but on start layout, i want it to "explode" on click on specific place

  • after click on specific place I want to summon particles.

    I did it with events- click on object - set x,y position. then particles appears on place I want. but I want particles to disappear after 2 secons slowly. I tried opacity with clamp and time delta, I also tried set fadeout time and set timeout and it does not work for me, do you know what can be wrong?

  • shinkan: thank you so much, it really works now :)

    only thing which I miss now is that when I finish layout (level) I want to add score to some global score on main menu. but it seems again as a work for an array, which i still dont understand...

    here is almost finished cap for hidden object game:

    when I will be able to make all what I need to have in game, then I will start to make finally some graphics :)