jossc's Forum Posts

  • noob question but does anyone know the window size dimensions i need to set in construct 2 to be compatible with ipad 2

  • i keep getting this error when uploding a game to the arcade

    Server Error in '/' Application.

    --------------------------------------------------------------------------------

    The given path's format is not supported.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.NotSupportedException: The given path's format is not supported.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [NotSupportedException: The given path's format is not supported.]

    System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) +10644421

    System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) +60

    System.IO.FileStream..ctor(String path, FileMode mode) +55

    System.Web.HttpPostedFile.SaveAs(String filename) +94

    Arcade.UploadFunctions.ProcessGameFileUpload(HtmlInputFile upload, String location, Int32 userID) +117

    ArticleUpload.SaveFile(HtmlInputFile Upload, String Location) +1319

    ArticleUpload.Page_Load(Object sender, EventArgs e) +1293

    System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +51

    System.Web.UI.Control.OnLoad(EventArgs e) +92

    System.Web.UI.Control.LoadRecursive() +54

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +772

    --------------------------------------------------------------------------------

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.18446

  • i have all my text fonts in construct 2 set to grilled cheese sandwich and when i publish my project on mypc it shows fine but anytime i try loading the game on a different computer the fonts just change to times new roman. how can i set it to the same on all pc's?

  • still havin a bit of trouble.

    my score system works fine on the actual game layout its just when it goes to the gave over layout to show the final score.

    is it because the scoring system is on the event sheet of the game layout and not linked to the game over layout?

    its so confusing

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  • ah ok thanks very much for your help

  • the score is a global variable. and yes the global variable is located on the game layout event sheet where its set to update, and works fine on the game, but doesnt on the game over layout, it just shows its default value of 0

  • hmm, i have created a empty text object called text3 on the final layout.

    on the event sheet of the final layout i have: system>on start of layout>text3>set text to score variable

  • ok i did that but now it shows the score as its starting value of 0 instead the final score

  • hi ubivis im not quiet sure what you mean by copy the content of the variable?

  • i have it already set to global variable but for some reasoni just cant figure out how to get it to show on the final layout

  • i have 3 layouts each with their own event sheet, the layouts are: main menu, game, game over.

    i have my score counter on the game layout and event sheet, and would like that score to show on the game over screen to show the players final score. is this possible?

    thanks

  • thanks for the reply

  • hi people

    i have three layouts and an event sheet for every layout,

    my layouts are Menu,Game,Game over.

    can i add a function to my game over event sheet that allows me to put a play again option that sends the player back to the game loop from the begining?

    thanks

  • any ideas anyone?

  • thanks alot for your answer mate,

    im not quiet sure what the settings were just that i used the default compression on the wav files, what would you suggest i try?