Joskin's Forum Posts

  • Wow, this is an amazing work. I was just looking at unity / photon for a small multiplayer project with 2-8 players at the same time, I guess Photon can easily handle it !

    And for the release of this plugin prepare a donate button :)

    If you need some help for test ask me !

  • Mouse : On left button Clicked on MainSprite

              -> System : Create Object MainSprite On Layer X at MainSprite.X, MainSprite.Y

              -> MainSprite : Move to top of layer

    ?

    Your topic title doesn't match your description ...

  • Well, I reported this bug of sprite size, but i'm still waiting for ideas and advices !

  • Link to .capx file (required!):

    I can't link a .capx due to the "Cross-origin image load denied by Cross-Origin Resource Sharing policy." error. But it's simple :

    Steps to reproduce:

    1. Create a sprite with 2 frames.

    2. On sprite clicked -> Set frame 1

    3. Load image from url keep current size

    4. Set frame 0

    Observed result:

    The size of the final sprite is totaly different from the initial created.

    Expected result:

    Size is unchanged.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Operating system & service pack:

    win7

    Construct 2 version:

    r118 - r119 ...

  • Hello !

    1) I've a sprite named Sprite1 with a default image on him.

    2) I load an image with "load image from url".

    3) I restart the layout because i'm leaving the room and want to go in another one.

    4) The sprite image is still the last one loaded from the url, not the default one.

    How do I reset sprite after loading an image from url ?

    Should I use animation frame ?

    Thanks !

    Edit :

    I tried with animation frame :

    On start of layout -> Sprite1 -> set animation frame to 0 (default frame)

    On action -> Sprite 1 -> set animation frame to 1

              -> Sprite 1 -> load image from url (Keep Current Size)

    It was a good idea, it worked on the first "on action", but after restarting the layout and relauching "on action" the sprite is resized to a very small sprite (like 8*8 or 16*16) ... So it didn't work.

  • Cant scroll with mouse, scroll with keyboard works. Any idea ?

  • As I read in last release comments, you need to create your websocket server or to use one.

    I tried to find one but it's not succesful :/

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  • Same questions here.

    Is it possible to use an existing php websocket server ?

    If no, do you have any link to create a simple one ? A tutorial not the php manual.

    Thanks !

  • Yes it is !

    Thanks Ashley :)

  • Hi,

    I'm using this card game example (Card game ) for a project and since this version (r110) the shuffle didn't work, its full of ace.

    I didn't find anything on the changelog related to this mecanics, any idea ?

    Thanks.

  • Thanks for the answers, I'm not blaming C2, its a really good game maker. I'm blaming the "Publish to android" on homepage.

    I'll try Phonegap :)

  • Exactly FredQ.

    "i'm making game for android using this soft"

    I'm sure you can make games for android with C2, but you have to learn JS / CocoonJS in addition of C2 :/

    For example how to do an input text for cocoonjs ?

  • Its not really cocoonJS the problem for me, its construct 2 / scirra, they should remove the "Publish to Android" on the website, its false you cant publish to android.

  • Well, the "PUBLISH TO : ANDROID" on site homepage is a bad joke. We can't do this properly. Using cocoonjs ? Ahah no thanks :

    • The form control plugins Textbox and Button are not supported.
    • The AJAX object is not supported.
    • The XML object is not supported.
    • The Facebook object is not supported.
    • The letterbox fullscreen modes are not supported. If they are selected, it will fall back to simple Scale mode instead.
    • The Text plugin's 'Set web font' action is not supported.
    • The WebStorage plugin's session storage is not available. Use local storage or global variables instead.
    • Most features of the Browser object are not supported.

    So no text, no buttons, only sprites, no storage, no XML / AJAX. Yay, very funny, and i spent /waste 99? for developping android/Smartphones/IOS apps in this soft.

    Yeah, must be a joke ... Or explain me how to send an apps made on Constuct 2 directly on my android device.