Jonnie91's Forum Posts

  • A pretty well made game, it took a while to load yes, but with your addition of the loading screen, it shows that it's loading and not just crashing

    The double tap to kill enemies takes a while to get used to, also I found at one point that I could actually stand on top of one of the enemies once I was hit for the first time. idk whether that was a sheer fluke that only I've seen but yeah I managed to ride the enemy before going woah, lets kill him ^_^

    But I like the premise, I also agree a few more parallaxes would polish the game up nicely. I also agree with the above comment regarding respawn, I personally don't mind not having any enemies, but maybe some checkpoints (but that would make it incredibly easy, so it may not be what you want)

    Overall a great experience and I enjoyed playing it

    P.S That music is amazing

  • Hello, I am here today to offer up some music for use in your video game projects. I have over 10 free tracks for use in your projects, and more is added as often as I can! You can download them all here: ww.jstewartmusic.com/free-music

    Here's a few of my personal favourites for you guys to listen to:

    soundcloud.com/jonnie91/the-mysterious-ones

    An ambient sci-fi piece, with a mysterious undertone, making you feel slightly uneasy, but still a great piece

    jstewartmusic.com/magicians-sorrow

    This one has such a haunting but sad melody, one of my most recent tracks, and another of my personal favs ^_^

    jstewartmusic.com/main-menu-loop (The Soundcloud Link wasn't having any of it then...)

    An oldie of mine, but still very popular, a simplistic arpeggiated Rhythm perfect for a 16bit Menu screen!

    There are so many more that are available on my Soundcloud and on my website that you can use for free in your projects, I hope at least some of these are of use to you all! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    Terms Of Use

    So long as you add me as credits in your project I am happy to let you do with it what you will! If you use it in a commercial game, Throw me a free copy and I'll call that even!

    Responsive web design is becoming pretty important in this day and age, and trying to ensure that it's implemented is something you'll need to consider when building browser games.

    I have from experienced struggled to play games, as they are tiny when using certain resolutions, as someone who has terrible eyesight it's good to be able to zoom in, and have the website react and adapt to that.

    It's also really good to reach a wider audience, if you can have your game scale to different sizes you're more likely to be able to allow people who are on tablets (for example) to be able to see and play your game!

  • Thought I'd bring this back from the dead, it's been an exceptionally busy year for me, things are finally starting to slow down again thankfully, so I am back to accepting new commissions. Alongside this I also have a selection of new content in my new web store which you can find links to in the first post.

    Also you'll find that my first post has been updated (from a year ago...for shame) this has been completed updated with new and better content!

    Also, you may be interested to know that I also have a selection of FREE to use music, which will give you some examples of the styles I can write in! You can find these at:

    I look forward to receiving your feedback and thoughts on my new music!

  • jayderyu I don't normally charge per minute. I personally think it's alot more fairer to the developer to know EXACTLY how much they cost.

    It is normally a set rate of ?5 per track that can be any length. Whether it be a 3 minute battle theme, or a loopable battle theme.

    If I was to consider charging per length of track, It would be around 2-3 per minute, genre dependent, I don't charge for labor. I only charge for length of track. The costs cover my instrumentation/software only.

    An OST is an acronym for Official Sound Track, this is a "bulk" option for people who want to purchase full blown soundtracks. it's a way of saving money. If you are wanting a couple of tracks just to cover a few gaps in your repertoire, than your best option would just be per track, however if you are looking for 20-30 tracks, as in you have next to NO music in your game yet than this will give you a slight discount.

    necromaster:

    Yes indeed I do:

    snd.sc/WDBgfU

    snd.sc/XYKccG

    Please note these prices are only rough guides, I understand (as an indie developer myself) that funding can be rather difficult. So don't hesitate to contact me if you wish to negotiate :)

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  • Hello! I'm Jonnie91, I'm an indie game developer, who trying to branch out from his original engine of choice (RPG Maker Series)and investigate more alternatives.

    I'm not just an Indie Developer but also a highly experience musician, and I've been working with a number of other developers to create music for their projects.

  • About Me

    I am a passionate and experienced sculptor of sound from the United Kingdom. I help developers bring their characters and worlds to life through sound and music. Each track I create is handcrafted to tell a story that captures the ears, whilst complimenting the world it resides in.

     

    What Can I Do For You?

    I'm pretty good with most genre's of music, I especially enjoy taking two genre's and mashing them together to make something different and original, However I believe I accell at composing Battle Themes, Solo Piano Themes and Orchestral World Themes.

     

    Music/SFX Featured In: 

    The Clans - Saga of the Twins OST, The Clans : Cursed Souls, Sci-Fi Romance (Humble Game Dev Bundle 2015), JSM Party Themes, Cruel Miracle/Wings of EnvyPromise OSTRe and ApophisDream.exe (Markiplier Fan Game),

     

    Examples

     

    My Website 

    Portfolio Playlist

    Prices

    Prices vary dependent on project and time taken on the project. Please contact for a quote and more information. Prices can be provided on an hourly rate or a minute rate upon request.

    The Commission Process

     

    I like to make the process as simple and as pain free for clients as possible if you know exactly what you want, then I can provide it. If you're completely confused and not sure where to even start, I can help with the advisory process as well. 

     

    If you're wanting to start the commission process, you can get in contact with me via the Private Messaging here or if you'd prefer you can contact me via my website. Once you've given over the information that you require I will send you a quote, which will show a rough estimate on the price, and how many hours it will take to compose your piece/pieces. If you're happy with the quote, then the process will begin and I will start composing your track. During this time, I will ensure that I keep in constant contact, with demos as required, this gives you an opportunity to be able to hear the development of the track, in addition to ensuring it is heading in the direction you foresee.

    Once the piece is completed, you'll receive a demo via a Private Soundcloud platform and then sent an invoice for the track with a direct link via Paypal.

    Once the payment has been processed, I'll send you the track in whatever format you'd like it in.

     

    Royalty Free Content

    For people on a tight budget, and are looking for a selection of tracks that can be purchased for use on the Scirra Store, The content uploaded to this store, is designed for use with Construct 2!

    Questions and Requests

    If you have any questions or requests for future tracks  then feel free to reply to this thread, contact me via pm or via my website