JonasKyratzes's Forum Posts

  • 1.Construct destroys it's competitors. It's the best free tool on the internet, and that's saying something.

    2.It always amazes me that the devs were able to make it work so damned well.

    3.It's almost unbelievable that such a tool exists. It lets you create any kind of digital interactive media in a relatively (very) short amount of time. Should have won the sourceforge contest by miles imo.

    4.I think way too many people underestimate it's power and pass it off as a cheap mmf/gamemaker clone.

    You're right. I have the commercial version of Gamemaker, and it's a joke compared to Construct. More stable perhaps, but with the amount of work it takes to get anything working, you might as well code the whole thing by hand. (I know that good games have been made with it, and there's a big community. But as a tool... no contest.)

  • That would be great for you to write an article. Construct needs more publicity... people don't know what they are missing. AMEN!

    I've been preparing the article in my head for quite some time now. I'll make sure to get it published somewhere where a lot of indie developers will hear about it. And I know that there are a few developers who follow my work, so maybe it will have extra weight with them, and they'll give Construct a try.

  • OK, I know this isn't a technical issue or anything of the sort, and perhaps (probably) there's another thread like this (or ten) out there, but I just need to say this again:

    CONSTRUCT IS AWESOME.

    I've been making games for 8-9 years now, and nothing I've ever worked with beats the beauty of Construct. I used to dream about a tool like this, that would finally let me - more of a designer/storyteller than a programmer - realize some of my more demanding ideas. And now I've spent the last few months creating a game that is complex and huge and would've been utterly impossible for me to do any other way (and will also hopefully demonstrate to a lot of people what Construct can do).

    And still, every now and then, I will hit upon a previously unnoticed feature that will let me solve complex problems with only a few commands.

    A bigger thank-you from me to Construct will follow as soon as the game is done, in the form of a full article and a donation, but for now I thought we'd all just get together and show how much we appreciate this incredible piece of software.

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  • That's some cool stuff Jonas. I'd try to bring this presentation over into the actual game - without it, your game seems more like a standard jump 'n run. With it, your game seems like something new. A narration or a 'documentation layer' on top of something can make for a super interesting effect (2001, Portal).

    I absolutely see what you mean, but I think that while the gameplay will be very straightforward (but hopefully quite fun), it will be far from a standard jump 'n' run. As with all my games, there will be a heavy emphasis on story and atmosphere.

    Edit to clarify: while the presentation isn't identical to the preview (since you're experiencing things from within the world), it does have a narrative style of its own (which is not entirely dissimilar to the preview, but still different).

  • Here's a preview video for my current project, Phenomenon 32.

    Subscribe to Construct videos now

    A bit more info can be found here:

    http://www.jonas-kyratzes.net/?page_id=462

    Hope you like it!