johnrazor's Forum Posts

  • Thanks for the giveaway johnrazor.

    Saw the topic almost right after you posted but I don't have access to the new store

    I'll do another one as soon as the store goes live, and another for each new pack I upload, so there are about 20 more keys I'll be giving away over the next three or four weeks.

    Thanks for listening and hope you all enjoy!

  • Thanks alot! If you don't mind me asking, what did you use to make these? I love the futuristic sound!

    Nope, don't mind at all! On the hardware side, I use NI Maschine, an S2, an F1, an Alesis synth and an ION MIDI drum set. I switch between IEMs (Monster Turbine Pro Copper) and Dayton studio monitors. On the software side, I use Maschine to build loops, Ableton to arrange compositions, Traktor to mix and add FX, and Audacity for mastering and final touches. I uploaded a couple of pictures to my website if you're interested:

    http://darkersoftware.com/music

  • My pleasure! Hope you enjoy. The first two codes listed are still up for grabs! I'll do another giveaway once the store goes live as well, and have four more music packs that I'll be putting up on the store over the next two or three weeks--- I'll do a giveaway for each pack, so stay tuned for more free tunes!

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  • Trying out a new feature-- here are five free codes for my first music pack in the new Scirra Asset Store. Use it however you'd like! First come, first serve of course. Hope you enjoy the music!

    E96Y-MB5X-4SCR-2ECJ-4485

    VGBX-D83C-AFQ2-RYF7-CYXX

    GAYQ-D3A9-MK2N-5Q3F-AH9X

    7MK2-YTAJ-6GY2-7PJD-R2VJ

    GRV4-HDHR-2J72-NDPM-54T5

    The pack:

    Rez - Future Dub - 01

    https://www.scirra.com/store/royalty-fr ... rezfd01-43

    Redeem here:

    https://www.scirra.com/store/redeem

  • Wow, absolutely beautiful stuff. I'd love to work on something with you if possible. I struggle tremendously with the visual art aspect but am pretty well-versed in nearly every other aspect of game programming. I'm looking for an artist that has a style I really like and is serious about completing a project. I've pitched three ideas through Greenlight (I removed them after I was satisfied with the feedback) and have used them as a study guide to 'fail upward'--- I now have a complete design drafted out of a game that I know will be well-received and have been working on the prototype for a couple of weeks, which I'd like to submit to Greenlight when it's ready (I've already paid the Greenlight fees and formed a C Corporation to handle the backend stuff). Anyway, I'd like to work on a game with you if you're available. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    If you're on Steam--- I'm practically always online, or you can reach me via PM here. Cheers!

    http://steamcommunity.com/id/getdarker

  • Hi Rushino. Just wanted to chime in here, as I've spent a good portion of the last year studying Greenlight and the Steam market in general. I've submitted three concepts there, with varying degrees of success (15%, 30%, and 95%) and have a fair bit of insight here as a result. Be ready to change your game, as well--- if you've got a lot of time invested in a particular concept that isn't well received, it could be extremely discouraging. It's up to you to decide who your audience is, at the end of the day--- if you're a Steam gamer (or multiplatform veteran, for example) then that's probably who you'll be targeting. If you're a casual gamer, stick with mobile or Facebook games. Your best work will be where your past experience meets the crossroads of your personal strengths. There are just too many other people out there making great games about what *they* are good at--- I spend a lot of time explaining this to people I meet in person (because everyone has a great game idea, of course...)

    The best advice I can pass along is this:

    Make the game that you want to play that no one has made yet. This is *by far* the most important thing in the long run. Every element may have already existed in other games over the years, but if it smells like a clone of something else currently available (read also: everything ever made), the voters will tear it to shreds.

    For Greenlight specifically, follow these steps: Polish your prototype. After that, polish it more. Then a few more times, for good measure. If it doesn't look good, it doesn't matter how great the rest is--- seriously. For some reason, Steam gamers seem to favor good graphics over literally ever other aspect of a game when it's in the Greenlight stage. If you look at the titles that are passing through Greenlight, they only have one thing in common, so far as I can tell--- polished graphics. If the gameplay sucks, it may pass Greenlight but at that point, the scrutiny will shift to gameplay, features, and setting/genre elements.

    Hope this helps!

    Cheers.