I've been pretty busy at work so my time with the Free Version has been limited. A few more comparison questions, for anyone who has time:
1. Although I've used Clickteam products for years, it has some quirks. For example, you can't put certain actions on the same event line, and you have to remember to adjust the order of the actions in an event. Are there similar "gotchas" using Construct 2?
2. Last week I tried to use Construct 2 to move a sprite along a path, but there doesn't appear to be a way to define a path and have an object follow it. I can do this in Fusion, and there's a similar (even better) feature in Gamemaker. I could use Pathfinding for an RTS or Tower Defense game, but how would I make something like Zuma?
3. Earlier this evening, I did a test with 8 bouncing objects using the physics engine. I then created the exact same test in Fusion and ran both as HTML5 apps in Chrome.) The movement of the objects was noticeably smoother in Construct 2, but just before the first bounce C2 always had a split second freeze in the movement. When I would restart the program the "hitch" was gone, so it seemed like some sort of caching problem? Is there a best practice for pre-loading that would prevent this?
4. You can't easily make a multi-level game in Fusion without first creating your own level editor. (It's not super hard to do, but is sort of time-consuming.) It sounds like I can use Layouts for my levels in Construct 2 and hook most -- or all -- of them up to a single Event sheet. Is that right?
Despite the lack of a "path" movement (#2 above), I have been kind of blown away by all the features in C2. Last night I discovered tilemaps and before that I was very impressed with the text-to-speech and speech recognition examples.