jogosgratispro's Forum Posts

  • really interesting spiral idea. I was looking for something similar to this

  • Hi all,

    I need to create two different types of custom movements for a game I am working on.

    I don't know if it is necessary to use custom movements or there is a behavior that can make this to work.

    Basically, I need to go from point A to point B.

  • I believe there is a solution for that.

    Correct me if I am wrong but I think you should set the price in Euro and then convert it on the fly when someone decide to pay in dollars.

  • I am having the same problem with my game.

    It does save the data but I get the error every single time.

  • notalkingplz That's not what I meant.

    I need to show a message when the player tried to leave the game (go back to android home screen) not the gameplay (the actual play).

    For example, when you are playing Candy crush and you try to leave the game( go back to android home screen), you will get a message asking if you want to leave or stay. That's what I need.

  • Is there a way to show a message when the play decides to leave the game?

    That will help in case someone is leaving the game by mistake

  • It is not about the background. it is where the character and floor is located in the bottom of the page when in landscape view.

    for mobile, it would be a really bad experience due to the small size of screen

  • Anyone please?

  • I am having such a headache to make the game work in two different size screens.

    Here are the two devices I am working on:

    1) Samsung Galaxy Tab Pro 8.4 [Resolution 1600 x 2560 pixels]

    2) Samsung I9500 Galaxy S4 [Resolution 1080 x 1920 pixels]

    I built the game on 16:9 resolution, the size is 396x704.

    The game work properly on the Galaxy S4 but it creates a white space on the right size.

    I have read all the posts about multiple size screens but nothing works.

    I exported using all the fullscreen options. The only one that doesn't give a white space on the right is the Scale inner but it crops parts of the game, specially in the bottom.

    Here is my setup:

    • Construct 2 Standard Edition License version 164

    Ps. I am know providing the .capx because I am ready to share it yet.

    thanks,

  • Hi all,

    I am having a very hard time trying to make this idea to work.

    I am trying to build and app not a game.

    I want to mimic this app play.google.com/store/apps/details

    I am having a problem with the size of the screen.

    Because I will need to have a lot of text in the screen, I will give the user the option to scroll to read more. However, none of the fullscreen modes work for me.

    All the option try to show all of the content when I export to coconjs instead of cropping based on the windows size.

    Should I scroll the layout or the text? Which one would be easier to make it work?

    Here is the capxEnglish appEnglish

  • Based on the CAPX posted by AllanR I don't know to determine if someone is scrolling up and down or sideways?

  • Now I have another issue.

    How can I block it from scrolling up and down when I scrolling side ways swiping the screen?

  • In this example I am trying to move a page when a user swipe the finger up and down.

    The problem is that I can only make it work one way. I need to invert how it is currently scrolling. What is up should go down and the other around.

    PAGE FINGER SWIPE CAPX

    Original code can be found at

    construct.net/en

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  • can you share the capx?

  • thnaks Yann for your great Example