Joe7's Forum Posts

  • Tom: Do you have any plans for an app for the Third-Party-Plugins?

    I've thought a bit about that and have an possible idea how to implement a plugin-app with Construct Classic and php on the server-side. Currently I've no time for serious work on that but if Scirra will create something official I can save my pretesting-time..

  • Kyatric: Very interesting. For me it feels that Chrome is much more stricter than Firefox/bug with Javascript.. (using external-resources(scripts,..), dirty fast scripts, and also with the WebGL-stuff)

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  • I would make two standalone sprites for the left and for right shore and make one condition: if 'overlapps left-shore' and 'overlapps right-shore' --> game over

  • I suppose it fails because of "For each object X" or the pick-condition.

    The sprite actions in a loop pick the created instance without any special pick event.

    forLoop - example

  • 1.6 beta-preview:

    Plugin is now an object-plugin again - doesn't appear in a C2-layout. It currently works with the canvas2d-renderer but I've to clean up the plugin-code and remove all drawing functions before the 1.6 release.. asop .. <img src="smileys/smiley2.gif" border="0" align="middle">

  • Look at the plugin loadjson.. I've included a language example.. ;)

    It should also be possible with the newest xml loading -suppose

  • vtrix: I've rewritten the plugin now so, that it works with the canvas2d renderer (in edittime). I'll release it tomorrow as beta-preview because I've no time at the moment to work on it or to test it..

  • Maciej

    Have you checked the AJAX-tutorial? If the demos in this tutorial work for you than the ajaxPost-Plugin should work too. Usage of this Plugin here is very similar.

  • 2) what do you mean with things? Buttons and some other objects are always on top of the construct-canvas.. sprites are always on the right z-layer as they should.., there's nothing wrong with that ordering.. afaik

  • vtrix: Yes that's a plugin-bug. I've seen that bug now too.. I'll work on it asop..

  • Construct version?

    Chrome version?

    I cannot confirm this. The 'Preview' works fine in r85,r86

    and Chrome (20.0.1096.1 dev-m), also in Firefox (11.0)

    +) Do you have a firewall (that blocks this port or blocks a local webserver)?

    +) Perhaps changing the preview port helps - perhaps other software use that port?

    +) Have you used a custom plugin? If this throws an exception it can happen that nothings works..

    What logs are in the Chrome-console? [(CRTL)+(SHFT)+ (I) in Chrome]

  • vtrix: It's difficult to find the bug without knowing your project in details.

    I don't know if or how your used library "FileSaver.js" influences the c2 runtime (painting-threads). As far as I've found out during developing this plugin, it's texture has to be "painted" on the construct-canvas (as a blank-image should be possible - the users doesn't see it but it is not "invisible" [in real] ;) ) because some browsers doesn't update the canvas-graphics without a runtime (plugin) redraw. You haven't uploaded the fallback script - so on android-webkit it wont work (but desktop-browsers should have no problem).

    Which Construct release have you used? I haven't testet the plugin with the newest beta r86 - it shouldn't have problems with it but I cannot proof it for now.

  • What do you try to save? Text-objects and objects that are not drawn on the canvas cannot get saved.. sprites on different layers should work-perhaps better with the canvas2d renderer - I suppose but I haven't tried..

  • What do you want to do with that file? Only reading its content or modify it?

    If you want to read its content then the easiest way is using a custom plugin like load Json or csv.. in the plugin thread are examples how to do that.. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Two possible ways

    -) ajax - read it with php

    -) custom plugins: file reader, csv, Json, call js

    Depends on where is the file, on the server or at the user..

    <img src="smileys/smiley1.gif" border="0" align="middle" />