jobel's Forum Posts

  • mekonbekon opening a new Chrome Incognito didn't work for me. I just have to run it again (F4) and Escape out - it seems to work about 75% of the time. It's extremely annoying.

    It may have something to do with fullscreen maybe?

    Ashley do you by chance know what is happening? I run a game from C3 using F4-key and sometimes when I exit it (using Browser Close within the game) when I go back to Construct it is grayed out as if I had a window/dialogue open. It won't let me do anything, except I can hit F4 again. Then usually from there the game runs again and I can close that tab and when I return to C3 its back to normal. It seems to happen about 25% of the time when I run a game. This just started happening this past week. using Chrome.

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  • mekonbekon I will try that, thanks!

    also when I run the game, I'm in worker mode, so I would think it wouldn't have anything to do with the current Chrome thread.

    Since my orig post it happens now regularly - I've been testing a specific layout with Preview. I'm not sure if it's something in the project I'm working on or not. I usually can fix it by running the full program (F4 literally the only thing it responds to) and then hitting Escape after the game runs, but sometimes it doesn't work and I have to run it 2-3 times before it comes back.

  • Anyone else have this issue?

    I have a couple different ways to close my game. They all use the Browser Object Action > Close. But for some reason lately if I do it too quickly after starting the game (preview) or other random times - when I come back to Construct the whole form is grayed and I can't interact with it as if there is a window open somewhere. The only thing it allows me to do is to hit F4 again and it will restart the game. Sometimes this is all I need and it then comes back, but other times it won't and I have to close the tab and I lose anything after the save.

    Anyone know what is happening? I've been using C3 steadily for years now and this has never happened to me before. Now in the span of a week (I have been doing a lot more quick tests where I am running and exiting quickly) it's happened at least 20 times.

    I'm running the current stable version.

  • make a few levels, and post it to a website or on itch and have people get back to you.

    try to ramp up the difficulty or rather the complexity. make the first one REALLY simple, then go from there. Try to break it down in small steps.

    I'd be glad to play it and give you feedback.

    I think the art is great!

  • Hi everyone!

    I'm introducing my game called ALPHA ONE an action/strategy game. The action is similar to Asteroids and the strategy is like a 4X strategy game but lighter.

    I'm always looking for testers! Please let me know if you are interested - I have a playable demo I can send you.

    Signup to the mailing list or contact (if you want to be an alpha tester) at http://www.spacecapsulegames.com

    I'm planning to release this on Steam late this year

    http://store.steampowered.com/app/1383520/Alpha_One

  • looks good! glad you got your kids involved....maybe they can help you more during quarantine!

  • what browser are you using? try Chrome

  • in the Music Folder, double click the sound file and make sure it plays there. There could be an encoding issue maybe.

  • the system_select object is the exact size of the grid. So this is when the selection is on a particular grid piece, it then checks all the other grid pieces adjacent, so 3x3 around a center piece. Then if the range is 2, it goes out "1 further" 5x5 etc...

    so in your case I think you just want to test every grid piece in your layout. But this is how I use isOverlappingAtOffset.

    It's used like an IF CONDITION. "If it were here, would it be overlapping object X?" is the logic behind it.

  • here I'm checking in square grid around the player's nearest owned territory. The size of the grid can change, hence the variable. It's a little complex because I use constants GRID_LEFT etc.. which is just my grid size minus itself. i.e. GRIDSIZE = 32, GRID_LEFT = -32, GRID_RIGHT = 64 etc....

  • make sure to use Chrome.

    I remember this the first time I used C3 and it was just an option to allow it.. I forget where specifically it is though.

    it's definitely in preferences or some setting. I think in chrome its just the top bar has a red icon you click or something.

  • you could use isOverlappingAtOffset and put it in a loop so you go through each "cell"

  • also you may not want to Simulate Control while they are in the middle of this turn animation, unless the turn animation includes walking (it doesn't look like it does), so it will look like they are sliding in-place.

  • don't use Wait

    instead you could use the Animation "On Finished" trigger so it waits until the animation is finished then you know for sure it's done

  • To give some context, I am focused on PC game development, i.e. NWJS export, for relatively large scale tile based strategy games, think along the lines of the old Heroes of Might and Magic games, not so large that it should need to use chunks etc. I can appreciate that maybe this wouldn't make me a typical Construct user,

    Hi simstratic great post. I also consider myself as someone in this same category (small game PC indie development). I'm not sure I am Construct's typical user either. And while I have used Unity to a fair amount of success I always come back to Construct for its speedy development...or at the very least prototyping. Truly the biggest limitation I feel is the platform deployment options, and there are many reasons why deployment is what it is, which may include some of the issues you mention (certain memory management/varying degrees of control, HTML5 etc..).

    I know people have had minimal full life-cycle success with Construct (on PC/Steam) and the engine is definitely an outlier. And maybe I'm not qualified to say this, but I always feel Construct is one or two builds away from all of sudden being an industry standard. Of course I've been saying this since 2015-- but I definitely think there is something special about Construct. The PC solodev-to-Steam/Other, is definitely not Scirra's main demographic - that said, they have tried to keep those users/features in mind for updates (meaning they are not ignored).

    You should research (maybe you already have) some of the more professional, large-game, Construct releases. There should be a list in a thread somewhere - some titles: The Next Penelope, Airscape, Klang, Super Ubie Island - I know there's more. If you were to contact these devs they might be able to tell you if there are any real deal-breakers (in terms of full-cycle, large game development). I know you weren't asking for this, but I guess my point is, most of the time there are work-arounds but there's always things (depending on the game you are trying to make) that would be deal-breakers or just not viable no matter the engine. You just have to figure out what is "acceptable" for yourself, and since everyone has their own "needs", it's hard for Scirra to fulfill everyone's wish.

    But it's great you are putting this out there, because I believe with more communication like this helps Scirra know what their users want.

    EDIT: when I say if "you" were to contact those devs, I mean the global "you", I know you aren't looking at ask what is possible in Construct.