jobel's Forum Posts

  • how are people making gameplay GIFs? I tried taking video caps of my game and using sites like ezgif.com but the gifs end up being tiny and resizing them makes them all blurry.. any suggestions?

  • looks great, can't wait to buy it..

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  • very nice !

  • there's many ways to deal with this..

    I would set a boolean instance on the object. Something like.. HasBeenPicked

    set it to true after you buy it.. and only allows selecting it if HasBeenPicked = false (or rather invert it.....X HasBeenPicked)

  • For moving, you can create a state machine of sorts. Or flags, that say when the boss is moving.

    i.e.

    BossMovingToPoint1 = 1

    Action: move the boss toward x/y

    is Boss within 10 distance of x/y?

    Action: stop boss

    The only issue is doing some "tweening" or "easing" so the movement and stopping doesn't look so abrupt. Depending on what movement behavior you are using.. you could use some deccel or assign negative number to accelerate...

    have you looked into the MoveTo plugin? This makes movements pretty easy to do..and I think it has easing built in..

    Using Timers also will help to cascade actions in a timed way.. You can start the Timer when the boss arrives at a destination, then start a new timer(0.2) then do the next sequence.

    Then you can create other flags that say which part of the cycle the boss is in:

    Cycle=1 (he's at point A)

    Cycle=2 (he's at point B)

    Cycle=3 (he's teleporting)

    that way you can even change the order at any point..

  • looks decent... I just need to make some sort of residue for when the thruster is shut off. I tried adding a fade, but that doesn't work. Maybe a one-off particle effect on the mist itself (as it's shut off) might work..

    https://dl.dropboxusercontent.com/u/36234790/ShipMove2/index.html

    thanks andreyin

  • Ragevortex -like the noise effect in Gimp? that's a great idea.. also to give it that "spray" look.. thanks!

  • andreyin clever use of opacity.. I like that a lot.. so simple.. feels like it just needs a variation or movement inside the sprite...

    thanks!

  • I'm trying to get a spray effect for a space ship thruster.. like this clip from the movie Gravity

    https://www.dropbox.com/s/anyt2y021wskr ... p.mp4?dl=0

    I can sort of achieve the effect using a particle system, but it fails in the physics department, since it doesn't take into account velocity from the ship when it's moving.. so it only shows as a "cone" when the ship is not moving - even then it's a bit wonky. otherwise with any ship movement it looks totally wrong...especially if the ship is moving the same direction of the particle cone, the ship overtakes the expelled particles and it doesn't look right at all.

    https://dl.dropboxusercontent.com/u/36234790/ShipMove/index.html

    so I was thinking to animate a sprite.. but besides drawing it by hand.. how would one animate something like that? to get like 15 frames or so.. I want to somehow capture a particle effect but I can't do that without printing the background image, then I'd have to somehow separate it so only the spray was on a transparent background... I've used Gimp and Inkscape a bunch but I think drawing it by hand will not look good (if I do it).

    any suggestions?

  • did you ever figure this out?

    I'm about to start a dialogue skip feature and I was just browsing if anyone had done it. I think I'm going to use the "Is Tag Playing" and skip it that way. but it's going to be tricky since some of the audio is timed with animation..

  • nope it's the same.. NW.js is nodewebkit.

    node is basically a copy of chrome and exports to an exe.

    if you select Nw.js it will do a preview in Node not Chrome... 'default' is your system's default browser.

  • thanks R0J0hound was looking for something similar.. gave me some good ideas!

  • click somewhere empty in the Layout, then click Project Properties VIEW on the left. Under Configuration Settings there's a FullScreen in Browser drop down. "Letterbox scale" is probably putting black bars, try a different one.

  • I like blackhornet 's solution.. just flip the gradient upside down and instead of toggling 'visible', add a quick Fade (behavior) in/out.. would look nice I think!

  • might be able to request a shader from Somebody

    check out

    ?