Joannesalfa's Forum Posts

  • Me too, i made a test game, it works like a charm but tiled background looks glitch like weird black & white grid.

    I tested your game, this game looks pretty, but the engine isn't fast, i think you should to read a tutorial about performance for mobile devices.

    I guess Tiledbackground must be a glitch for mobile devices.

  • It's already included a modified sample it's called Ghost Shooter (laser version).capx from Start Page you may go to see event sheet, scroll to bottom until the last event you get it.

    I tested with F11 and it works, using Chrome.

  • Playstation... no :/

    PS Vita? Well, they say it has no HTML5 support.

  • sqiddster and kittiewan, thank you for a great solution!

    Apparently, i was figuring out to set animation instead of set frame, i got a type mismatch because it requires a string, not a expression like you did it.

    I added an event like compare frame... but it didn't work :(

    1-System| Every Tick:

    --Sprite| Set Animation Frame to: floor((angle(sprite2.X,sprite2.Y,self.X,self.Y) + 180 + 22.5) / (360 / 8))

    2-Sprite| Animation frame = 3:

    --Sprite| Set animation to "Random Animation" (play from beggining)

    Do you have ideas what i should to do?

  • TouchMouse plugin has been deprecated... because rex doesn't maintain this plugin anymore.

  • No idea of what you want, but I can tell you as far as angles go, 0 degrees would be frame 3, 45 degrees would be frame 2, 90 degrees would be frame 1, etc.

    But that's not point, it's like Rotate X degrees toward this donut object but only is changing animation frames without rotating sprite.

  • I was experimenting some mechanics, but this one made waste my time a lot, i tried with it some expressions like pixel distance and angle position, but it didn't work.

    There a concept pic what im talking about:

    <img src="http://i.imgur.com/xUi8P.png" border="0">

    There an unresolved .capx contains 8 frames for yellow head sprite, it contains no events because i removed useless events that never work:

    http://dl.dropbox.com/u/76227787/UnresolvedCompassSprite.capx

    Can anyone help me :o?

  • Press Ctrl+0 to get default zoom on the browser.

  • There a best example that i used to fix this game from anyone who requested a help here.

    http://flamma-alfa.net/html5game/gun%20mirrorfixed.capx

  • CodeMasterMike I made a test with your method, it did work as charm!

    Thanks!

    Yann omfg, i didn't know there about "?" as conditional operator, but it was awesome example, thank you a lot!

  • I'm also getting a black screen in my projects. For anyone that got it to work, could you post the capx that worked? I can't seem to find what works and what doesn't.

    Me too, but i think we should to wait until they are done and will release r90.

  • Im figuring out how to make that on following these pics:

    <img src="http://i.imgur.com/mOlmr.png" border="0" />

    <img src="http://i.imgur.com/zFVYz.png" border="0" />

    A red circle moves as player and the blue square is a enemy

    It shouldn't lose red sprite on screen while it's out of window

    Would you help me?

  • Nice work! it looks better than Flixel games!

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  • It looks awesome graphics, it reminds me a game Homeworld, haven't you played Homeworld?

  • HTML5 should to replace Flash in 2014 or 2015, the partnership doesn't trust HTML5 yet until it's recommended by W3C.